/* * This file is part of Luma3DS * Copyright (C) 2016-2017 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ /* * Screen init code by dark_samus, bil1s, Normmatt, delebile and others * LCD deinit code by tiniVi */ #include "types.h" #include "memory.h" void prepareForFirmlaunch(void); extern u32 prepareForFirmlaunchSize; extern volatile Arm11Operation operation; static void initScreens(u32 brightnessLevel, struct fb *fbs) { *(vu32 *)0x10141200 = 0x1007F; *(vu32 *)0x10202014 = 0x00000001; *(vu32 *)0x1020200C &= 0xFFFEFFFE; *(vu32 *)0x10202240 = brightnessLevel; *(vu32 *)0x10202A40 = brightnessLevel; *(vu32 *)0x10202244 = 0x1023E; *(vu32 *)0x10202A44 = 0x1023E; //Top screen *(vu32 *)0x10400400 = 0x000001c2; *(vu32 *)0x10400404 = 0x000000d1; *(vu32 *)0x10400408 = 0x000001c1; *(vu32 *)0x1040040c = 0x000001c1; *(vu32 *)0x10400410 = 0x00000000; *(vu32 *)0x10400414 = 0x000000cf; *(vu32 *)0x10400418 = 0x000000d1; *(vu32 *)0x1040041c = 0x01c501c1; *(vu32 *)0x10400420 = 0x00010000; *(vu32 *)0x10400424 = 0x0000019d; *(vu32 *)0x10400428 = 0x00000002; *(vu32 *)0x1040042c = 0x00000192; *(vu32 *)0x10400430 = 0x00000192; *(vu32 *)0x10400434 = 0x00000192; *(vu32 *)0x10400438 = 0x00000001; *(vu32 *)0x1040043c = 0x00000002; *(vu32 *)0x10400440 = 0x01960192; *(vu32 *)0x10400444 = 0x00000000; *(vu32 *)0x10400448 = 0x00000000; *(vu32 *)0x1040045C = 0x00f00190; *(vu32 *)0x10400460 = 0x01c100d1; *(vu32 *)0x10400464 = 0x01920002; *(vu32 *)0x10400468 = (u32)fbs[0].top_left; *(vu32 *)0x1040046C = (u32)fbs[1].top_left; *(vu32 *)0x10400470 = 0x80341; *(vu32 *)0x10400474 = 0x00010501; *(vu32 *)0x10400478 = 0; *(vu32 *)0x10400494 = (u32)fbs[0].top_right; *(vu32 *)0x10400498 = (u32)fbs[1].top_right; *(vu32 *)0x10400490 = 0x000002D0; *(vu32 *)0x1040049C = 0x00000000; //Disco register for(u32 i = 0; i < 256; i++) *(vu32 *)0x10400484 = 0x10101 * i; //Bottom screen *(vu32 *)0x10400500 = 0x000001c2; *(vu32 *)0x10400504 = 0x000000d1; *(vu32 *)0x10400508 = 0x000001c1; *(vu32 *)0x1040050c = 0x000001c1; *(vu32 *)0x10400510 = 0x000000cd; *(vu32 *)0x10400514 = 0x000000cf; *(vu32 *)0x10400518 = 0x000000d1; *(vu32 *)0x1040051c = 0x01c501c1; *(vu32 *)0x10400520 = 0x00010000; *(vu32 *)0x10400524 = 0x0000019d; *(vu32 *)0x10400528 = 0x00000052; *(vu32 *)0x1040052c = 0x00000192; *(vu32 *)0x10400530 = 0x00000192; *(vu32 *)0x10400534 = 0x0000004f; *(vu32 *)0x10400538 = 0x00000050; *(vu32 *)0x1040053c = 0x00000052; *(vu32 *)0x10400540 = 0x01980194; *(vu32 *)0x10400544 = 0x00000000; *(vu32 *)0x10400548 = 0x00000011; *(vu32 *)0x1040055C = 0x00f00140; *(vu32 *)0x10400560 = 0x01c100d1; *(vu32 *)0x10400564 = 0x01920052; *(vu32 *)0x10400568 = (u32)fbs[0].bottom; *(vu32 *)0x1040056C = (u32)fbs[1].bottom; *(vu32 *)0x10400570 = 0x80301; *(vu32 *)0x10400574 = 0x00010501; *(vu32 *)0x10400578 = 0; *(vu32 *)0x10400590 = 0x000002D0; *(vu32 *)0x1040059C = 0x00000000; //Disco register for(u32 i = 0; i < 256; i++) *(vu32 *)0x10400584 = 0x10101 * i; } static void clearScreens(struct fb *fb) { //Setting up two simultaneous memory fills using the GPU vu32 *REGs_PSC0 = (vu32 *)0x10400010, *REGs_PSC1 = (vu32 *)0x10400020; REGs_PSC0[0] = (u32)fb->top_left >> 3; //Start address REGs_PSC0[1] = (u32)(fb->top_left + SCREEN_TOP_FBSIZE) >> 3; //End address REGs_PSC0[2] = 0; //Fill value REGs_PSC0[3] = (2 << 8) | 1; //32-bit pattern; start REGs_PSC1[0] = (u32)fb->bottom >> 3; //Start address REGs_PSC1[1] = (u32)(fb->bottom + SCREEN_BOTTOM_FBSIZE) >> 3; //End address REGs_PSC1[2] = 0; //Fill value REGs_PSC1[3] = (2 << 8) | 1; //32-bit pattern; start while(!((REGs_PSC0[3] & 2) && (REGs_PSC1[3] & 2))); } static void swapFramebuffers(bool isAlternate) { u32 isAlternateTmp = isAlternate ? 1 : 0; *(vu32 *)0x10400478 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp; *(vu32 *)0x10400578 = (*(vu32 *)0x10400478 & 0xFFFFFFFE) | isAlternateTmp; } static void updateBrightness(u32 brightnessLevel) { //Change brightness *(vu32 *)0x10202240 = brightnessLevel; *(vu32 *)0x10202A40 = brightnessLevel; } static void deinitScreens(void) { //Shutdown LCDs *(vu32 *)0x10202A44 = 0; *(vu32 *)0x10202244 = 0; *(vu32 *)0x10202014 = 0; } void main(void) { operation = ARM11_READY; while(true) { switch(operation) { case ARM11_READY: continue; case INIT_SCREENS: initScreens(*(vu32 *)ARM11_PARAMETERS_ADDRESS, (struct fb *)(ARM11_PARAMETERS_ADDRESS + 4)); break; case CLEAR_SCREENS: clearScreens((struct fb *)ARM11_PARAMETERS_ADDRESS); break; case SWAP_FRAMEBUFFERS: swapFramebuffers(*(volatile bool *)ARM11_PARAMETERS_ADDRESS); break; case UPDATE_BRIGHTNESS: updateBrightness(*(vu32 *)ARM11_PARAMETERS_ADDRESS); break; case DEINIT_SCREENS: deinitScreens(); break; case PREPARE_ARM11_FOR_FIRMLAUNCH: memcpy((void *)0x1FFFFC00, (void *)prepareForFirmlaunch, prepareForFirmlaunchSize); *(vu32 *)0x1FFFFFFC = 0; ((void (*)(u32, volatile Arm11Operation *))0x1FFFFC00)(ARM11_READY, &operation); } operation = ARM11_READY; } }