/* * This file is part of Luma3DS * Copyright (C) 2016-2017 Aurora Wright, TuxSH, panicbit * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "shell_open.h" #include "menus/screen_filters.h" #include "draw.h" #define INT_SHELL_OPEN 0x60 #define STACK_SIZE 0x3000 static MyThread shellOpenThread; static u8 ALIGN(8) shellOpenStack[STACK_SIZE]; static Handle shellOpenEvent; extern Handle terminationRequestEvent; MyThread *shellOpenCreateThread(void) { if (R_FAILED(MyThread_Create(&shellOpenThread, shellOpenThreadMain, shellOpenStack, STACK_SIZE, 0x3F, CORE_SYSTEM))) svcBreak(USERBREAK_PANIC); return &shellOpenThread; } void shellOpenThreadMain(void) { if (R_FAILED(svcCreateEvent(&shellOpenEvent, RESET_ONESHOT))) svcBreak(USERBREAK_ASSERT); if (R_FAILED(svcBindInterrupt(INT_SHELL_OPEN, shellOpenEvent, 0, false))) svcBreak(USERBREAK_ASSERT); Handle handles[2] = {terminationRequestEvent, shellOpenEvent}; while (true) { s32 idx = -1; svcWaitSynchronizationN(&idx, handles, 2, false, U64_MAX); if (idx < 0) { continue; } if (handles[idx] == terminationRequestEvent) { break; } // Need to wait for the GPU to get initialized svcSleepThread(16 * 1000 * 1000LL); screenFiltersSetTemperature(screenFiltersCurrentTemperature); } svcUnbindInterrupt(INT_SHELL_OPEN, shellOpenEvent); svcCloseHandle(shellOpenEvent); }