/* * This file is part of Luma3DS. * Copyright (C) 2016-2020 Aurora Wright, TuxSH * * SPDX-License-Identifier: (MIT OR GPL-2.0-or-later) */ #pragma once #include "gdb.h" Result GDB_ReadTargetMemoryInPage(void *out, GDBContext *ctx, u32 addr, u32 len); Result GDB_WriteTargetMemoryInPage(GDBContext *ctx, const void *in, u32 addr, u32 len); u32 GDB_ReadTargetMemory(void *out, GDBContext *ctx, u32 addr, u32 len); u32 GDB_WriteTargetMemory(GDBContext *ctx, const void *in, u32 addr, u32 len); int GDB_SendMemory(GDBContext *ctx, const char *prefix, u32 prefixLen, u32 addr, u32 len); int GDB_WriteMemory(GDBContext *ctx, const void *buf, u32 addr, u32 len); u32 GDB_SearchMemory(bool *found, GDBContext *ctx, u32 addr, u32 len, const void *pattern, u32 patternLen); GDB_DECLARE_HANDLER(ReadMemory); GDB_DECLARE_HANDLER(WriteMemory); GDB_DECLARE_HANDLER(WriteMemoryRaw); GDB_DECLARE_QUERY_HANDLER(SearchMemory);