/*
* This file is part of Luma3DS
* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include
#include "menus/cheats.h"
#include "memory.h"
#include "draw.h"
#include "menu.h"
#include "utils.h"
#include "fmt.h"
#include "ifile.h"
#include "pmdbgext.h"
#define MAKE_QWORD(hi,low) \
((u64) ((((u64)(hi)) << 32) | (low)))
typedef struct CheatDescription
{
struct {
u8 active : 1;
u8 valid : 1;
u8 hasKeyCode : 1;
u8 activeStorage : 1;
};
char name[39];
u32 codesCount;
u32 storage1;
u32 storage2;
u64 codes[0];
} CheatDescription;
typedef struct BufferedFile
{
IFile file;
u64 curPos;
u64 maxPos;
char buffer[512];
} BufferedFile;
CheatDescription* cheats[1024] = { 0 };
u8 cheatBuffer[32768] = { 0 };
u8 cheatPage[0x1000] = { 0 };
typedef struct CheatState
{
u32 index;
u32 offset1;
u32 offset2;
u32 data1;
u32 data2;
struct {
u8 activeOffset : 1;
u8 activeData : 1;
u8 conditionalMode : 3;
u8 data1Mode : 1;
u8 data2Mode : 1;
u8 floatMode : 1;
};
u8 typeELine;
u8 typeEIdx;
s8 loopLine;
u32 loopCount;
u32 ifStack;
u32 storedStack;
u8 ifCount;
u8 storedIfCount;
} CheatState;
CheatState cheat_state = { 0 };
u8 cheatCount = 0;
u64 cheatTitleInfo = -1ULL;
u64 cheatRngState = 0;
static inline u32* activeOffset()
{
return cheat_state.activeOffset ? &cheat_state.offset2 : &cheat_state.offset1;
}
static inline u32* activeData()
{
return cheat_state.activeData ? &cheat_state.data2 : &cheat_state.data1;
}
static inline u32* activeStorage(CheatDescription* desc)
{
return desc->activeStorage ? &desc->storage2 : &desc->storage1;
}
char failureReason[64];
static u32 Cheat_GetRandomNumber(void)
{
cheatRngState = 0x5D588B656C078965ULL * cheatRngState + 0x0000000000269EC3ULL;
return (u32)(cheatRngState >> 32);
}
static bool Cheat_IsValidAddress(const Handle processHandle, u32 address, u32 size)
{
MemInfo info;
PageInfo out;
Result res = svcQueryDebugProcessMemory(&info, &out, processHandle, address);
if (R_SUCCEEDED(res) && info.state != MEMSTATE_FREE && info.base_addr > 0 && info.base_addr <= address && address <= info.base_addr + info.size - size) {
return true;
}
return false;
}
static u32 ReadWriteBuffer32 = 0;
static u16 ReadWriteBuffer16 = 0;
static u8 ReadWriteBuffer8 = 0;
static bool Cheat_Write8(const Handle processHandle, u32 offset, u8 value)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr < 0x01E82000)
{
cheatPage[addr - 0x01E81000] = value;
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 1))
{
*((u8*) (&ReadWriteBuffer8)) = value;
return R_SUCCEEDED(svcWriteProcessMemory(processHandle, &ReadWriteBuffer8, addr, 1));
}
return false;
}
static bool Cheat_Write16(const Handle processHandle, u32 offset, u16 value)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr + 1 < 0x01E82000)
{
*(u16*)(cheatPage + addr - 0x01E81000) = value;
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 2))
{
*((u16*) (&ReadWriteBuffer16)) = value;
return R_SUCCEEDED(svcWriteProcessMemory(processHandle, &ReadWriteBuffer16, addr, 2));
}
return false;
}
static bool Cheat_Write32(const Handle processHandle, u32 offset, u32 value)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr + 3 < 0x01E82000)
{
*(u32*)(cheatPage + addr - 0x01E81000) = value;
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 4))
{
*((u32*) (&ReadWriteBuffer32)) = value;
return R_SUCCEEDED(svcWriteProcessMemory(processHandle, &ReadWriteBuffer32, addr, 4));
}
return false;
}
static bool Cheat_Read8(const Handle processHandle, u32 offset, u8* retValue)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr < 0x01E82000)
{
*retValue = cheatPage[addr - 0x01E81000];
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 1))
{
Result res = svcReadProcessMemory(&ReadWriteBuffer8, processHandle, addr, 1);
*retValue = *((u8*) (&ReadWriteBuffer8));
return R_SUCCEEDED(res);
}
return false;
}
static bool Cheat_Read16(const Handle processHandle, u32 offset, u16* retValue)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr + 1 < 0x01E82000)
{
*retValue = *(u16*)(cheatPage + addr - 0x01E81000);
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 2))
{
Result res = svcReadProcessMemory(&ReadWriteBuffer16, processHandle, addr, 2);
*retValue = *((u16*) (&ReadWriteBuffer16));
return R_SUCCEEDED(res);
}
return false;
}
static bool Cheat_Read32(const Handle processHandle, u32 offset, u32* retValue)
{
u32 addr = *activeOffset() + offset;
if (addr >= 0x01E81000 && addr + 3 < 0x01E82000)
{
*retValue = *(u32*)(cheatPage + addr - 0x01E81000);
return true;
}
if (Cheat_IsValidAddress(processHandle, addr, 4))
{
Result res = svcReadProcessMemory(&ReadWriteBuffer32, processHandle, addr, 4);
*retValue = *((u32*) (&ReadWriteBuffer32));
return R_SUCCEEDED(res);
}
return false;
}
static u8 typeEMapping[] = { 4 << 3, 5 << 3, 6 << 3, 7 << 3, 0 << 3, 1 << 3, 2 << 3, 3 << 3 };
static u8 Cheat_GetNextTypeE(const CheatDescription* cheat)
{
if (cheat_state.typeEIdx == 7)
{
cheat_state.typeEIdx = 0;
cheat_state.typeELine++;
}
else
{
cheat_state.typeEIdx++;
}
return (u8) ((cheat->codes[cheat_state.typeELine] >> (typeEMapping[cheat_state.typeEIdx])) & 0xFF);
}
static u32 Cheat_ApplyCheat(const Handle processHandle, CheatDescription* const cheat)
{
cheat_state.index = 0;
cheat_state.offset1 = 0;
cheat_state.offset2 = 0;
cheat_state.data1 = 0;
cheat_state.data2 = 0;
cheat_state.activeOffset = 0;
cheat_state.activeData = 0;
cheat_state.conditionalMode = 0;
cheat_state.data1Mode = 0;
cheat_state.data2Mode = 0;
cheat_state.floatMode = 0;
cheat_state.loopCount = 0;
cheat_state.loopLine = -1;
cheat_state.ifStack = 0;
cheat_state.storedStack = 0;
cheat_state.ifCount = 0;
cheat_state.storedIfCount = 0;
while (cheat_state.index < cheat->codesCount)
{
bool skipExecution = (cheat_state.ifStack & 0x00000001) != 0;
u32 arg0 = (u32) ((cheat->codes[cheat_state.index] >> 32) & 0x00000000FFFFFFFFULL);
u32 arg1 = (u32) ((cheat->codes[cheat_state.index]) & 0x00000000FFFFFFFFULL);
if (arg0 == 0 && arg1 == 0)
{
return 0;
}
u32 code = ((arg0 >> 28) & 0x0F);
u32 subcode = ((arg0 >> 24) & 0x0F);
u32 codeArg = arg0 & 0x0F;
switch (code)
{
case 0x0:
// 0 Type
// Format: 0XXXXXXX YYYYYYYY
// Description: 32bit write of YYYYYYYY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write32(processHandle, (arg0 & 0x0FFFFFFF), arg1)) return 0;
}
break;
case 0x1:
// 1 Type
// Format: 1XXXXXXX 0000YYYY
// Description: 16bit write of YYYY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write16(processHandle, (arg0 & 0x0FFFFFFF), (u16) (arg1 & 0xFFFF))) return 0;
}
break;
case 0x2:
// 2 Type
// Format: 2XXXXXXX 000000YY
// Description: 8bit write of YY to 0XXXXXXX.
if (!skipExecution)
{
if (!Cheat_Write8(processHandle, (arg0 & 0x0FFFFFFF), (u8) (arg1 & 0xFF))) return 0;
}
break;
case 0x3:
// 3 Type
// Format: 3XXXXXXXX YYYYYYYY
// Description: 32bit if less than.
// Simple: If the value at address 0XXXXXXX is less than the value YYYYYYYY.
// Example: 323D6B28 10000000
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
cheat_state.ifStack <<= 1;
if (value < arg1)
{
cheat_state.ifStack |= skipExecution ? 1 : 0;
}
else
{
cheat_state.ifStack |= 1;
}
cheat_state.ifCount++;
}
break;
case 0x4:
// 4 Type
// Format: 4XXXXXXXX YYYYYYYY
// Description: 32bit if greater than.
// Simple: If the value at address 0XXXXXXX is greater than the value YYYYYYYY.
// Example: 423D6B28 10000000
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
cheat_state.ifStack <<= 1;
if (value > arg1)
{
cheat_state.ifStack |= skipExecution ? 1 : 0;
}
else
{
cheat_state.ifStack |= 1;
}
cheat_state.ifCount++;
}
break;
case 0x5:
// 5 Type
// Format: 5XXXXXXXX YYYYYYYY
// Description: 32bit if equal to.
// Simple: If the value at address 0XXXXXXX is equal to the value YYYYYYYY.
// Example: 523D6B28 10000000
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
cheat_state.ifStack <<= 1;
if (value == arg1)
{
cheat_state.ifStack |= skipExecution ? 1 : 0;
}
else
{
cheat_state.ifStack |= 1;
}
cheat_state.ifCount++;
}
break;
case 0x6:
// 6 Type
// Format: 3XXXXXXXX YYYYYYYY
// Description: 32bit if not equal to.
// Simple: If the value at address 0XXXXXXX is not equal to the value YYYYYYYY.
// Example: 623D6B28 10000000
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
cheat_state.ifStack <<= 1;
if (value != arg1)
{
cheat_state.ifStack |= skipExecution ? 1 : 0;
}
else
{
cheat_state.ifStack |= 1;
}
cheat_state.ifCount++;
}
break;
case 0x7:
// 7 Type
// Format: 7XXXXXXXX 0000YYYY
// Description: 16bit if less than.
// Simple: If the value at address 0XXXXXXX is less than the value YYYY.
// Example: 723D6B28 00005400
{
bool newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
switch (cheat_state.conditionalMode)
{
case 0x0:
newSkip = !((value & (~mask)) < (arg1 & 0xFFFF));
break;
case 0x1:
newSkip = !((value & (~mask)) < (*activeData() & (~mask)));
break;
case 0x2:
newSkip = !((*activeData() & (~mask)) < (arg1 & 0xFFFF));
break;
case 0x3:
newSkip = !((*activeStorage(cheat) & (~mask)) < (arg1 & 0xFFFF));
break;
case 0x4:
newSkip = !((*activeData() & (~mask)) < (*activeStorage(cheat) & (~mask)));
break;
default:
return 0;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
break;
case 0x8:
// 8 Type
// Format: 8XXXXXXXX 0000YYYY
// Description: 16bit if greater than.
// Simple: If the value at address 0XXXXXXX is greater than the value YYYY.
// Example: 823D6B28 00005400
{
bool newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
switch (cheat_state.conditionalMode)
{
case 0x0:
newSkip = !((value & (~mask)) > (arg1 & 0xFFFF));
break;
case 0x1:
newSkip = !((value & (~mask)) > (*activeData() & (~mask)));
break;
case 0x2:
newSkip = !((*activeData() & (~mask)) > (arg1 & 0xFFFF));
break;
case 0x3:
newSkip = !((*activeStorage(cheat) & (~mask)) > (arg1 & 0xFFFF));
break;
case 0x4:
newSkip = !((*activeData() & (~mask)) > (*activeStorage(cheat) & (~mask)));
break;
default:
return 0;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
break;
case 0x9:
// 9 Type
// Format: 9XXXXXXXX 0000YYYY
// Description: 16bit if equal to.
// Simple: If the value at address 0XXXXXXX is equal to the value YYYY.
// Example: 923D6B28 00005400
{
bool newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
switch (cheat_state.conditionalMode)
{
case 0x0:
newSkip = !((value & (~mask)) == (arg1 & 0xFFFF));
break;
case 0x1:
newSkip = !((value & (~mask)) == (*activeData() & (~mask)));
break;
case 0x2:
newSkip = !((*activeData() & (~mask)) == (arg1 & 0xFFFF));
break;
case 0x3:
newSkip = !((*activeStorage(cheat) & (~mask)) == (arg1 & 0xFFFF));
break;
case 0x4:
newSkip = !((*activeData() & (~mask)) == (*activeStorage(cheat) & (~mask)));
break;
default:
return 0;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
break;
case 0xA:
// A Type
// Format: AXXXXXXXX 0000YYYY
// Description: 16bit if not equal to.
// Simple: If the value at address 0XXXXXXX is not equal to the value YYYY.
// Example: A23D6B28 00005400
{
bool newSkip;
u16 mask = (u16) ((arg1 >> 16) & 0xFFFF);
u16 value = 0;
if (!Cheat_Read16(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
switch (cheat_state.conditionalMode)
{
case 0x0:
newSkip = !((value & (~mask)) != (arg1 & 0xFFFF));
break;
case 0x1:
newSkip = !((value & (~mask)) != (*activeData() & (~mask)));
break;
case 0x2:
newSkip = !((*activeData() & (~mask)) != (arg1 & 0xFFFF));
break;
case 0x3:
newSkip = !((*activeStorage(cheat) & (~mask)) != (arg1 & 0xFFFF));
break;
case 0x4:
newSkip = !((*activeData() & (~mask)) != (*activeStorage(cheat) & (~mask)));
break;
default:
return 0;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
break;
case 0xB:
// B Type
// Format: BXXXXXXX 00000000
// Description: Loads offset register with value at given XXXXXXX
if (!skipExecution)
{
u32 value;
if (!Cheat_Read32(processHandle, arg0 & 0x0FFFFFFF, &value)) return 0;
*activeOffset() = value;
}
break;
case 0xC:
// C Type
// Format: C0000000 ZZZZZZZZ
// Description: Repeat following lines at specified offset.
// Simple: used to write a value to an address, and then continues to write that value Z number of times to all addresses at an offset determined by the (D6, D7, D8, or DC) type following it.
// Note: used with the D6, D7, D8, and DC types. C types can not be nested.
// Example:
// C0000000 00000005
// 023D6B28 0009896C
// DC000000 00000010
// D2000000 00000000
switch (subcode)
{
case 0x00:
cheat_state.loopLine = cheat_state.index;
cheat_state.loopCount = arg1;
cheat_state.storedStack = cheat_state.ifStack;
cheat_state.storedIfCount = cheat_state.ifCount;
break;
case 0x01:
cheat_state.loopLine = cheat_state.index;
cheat_state.loopCount = cheat_state.data1;
cheat_state.storedStack = cheat_state.ifStack;
cheat_state.storedIfCount = cheat_state.ifCount;
break;
case 0x02:
cheat_state.loopLine = cheat_state.index;
cheat_state.loopCount = cheat_state.data2;
cheat_state.storedStack = cheat_state.ifStack;
cheat_state.storedIfCount = cheat_state.ifCount;
break;
}
break;
case 0xD:
switch (subcode)
{
case 0x00:
// D0 Type
// Format: D0000000 00000000
// Description: ends most recent conditional.
// Simple: type 3 through A are all "conditionals," the conditional most recently executed before this line will be terminated by it.
// Example:
// 94000130 FFFB0000
// 74000100 FF00000C
// 023D6B28 0009896C
// D0000000 00000000
// The 7 type line would be terminated.
if (arg1 == 0)
{
if (cheat_state.loopLine != -1)
{
if (cheat_state.ifCount > 0 && cheat_state.ifCount > cheat_state.storedIfCount)
{
cheat_state.ifStack >>= 1;
cheat_state.ifCount--;
}
else
{
if (cheat_state.loopCount > 0)
{
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
cheat_state.loopLine = -1;
}
else if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
}
else
{
if (cheat_state.ifCount > 0)
{
cheat_state.ifStack >>= 1;
cheat_state.ifCount--;
}
}
}
// D0000000 00000001
// Loop break
else if (!skipExecution && arg1 == 1)
{
cheat_state.loopCount = 0;
cheat_state.loopLine = -1;
cheat_state.index++;
while (cheat_state.index < cheat->codesCount)
{
u64 code = cheat->codes[cheat_state.index++];
if (code == 0xD100000000000000ull || code == 0xD200000000000000ull)
{
break;
}
}
}
break;
case 0x01:
// D1 Type
// Format: D1000000 00000000
// Description: ends repeat block.
// Simple: will end all conditionals within a C type code, along with the C type itself.
// Example:
// 94000130 FFFB0000
// C0000000 00000010
// 8453DA0C 00000200
// 023D6B28 0009896C
// D6000000 00000005
// D1000000 00000000
// The C line, 8 line, 0 line, and D6 line would be terminated.
if (cheat_state.loopCount > 0)
{
cheat_state.ifStack = cheat_state.storedStack;
cheat_state.ifCount = cheat_state.storedIfCount;
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
cheat_state.loopLine = -1;
}
else
{
if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
break;
case 0x02:
// D2 Type
// Format: D2000000 00000000
// Description: ends all conditionals/repeats before it and sets offset and stored to zero.
// Simple: ends all lines.
// Example:
// 94000130 FEEF0000
// C0000000 00000010
// 8453DA0C 00000200
// 023D6B28 0009896C
// D6000000 00000005
// D2000000 00000000
// All lines would terminate.
if (arg1 == 0)
{
if (cheat_state.loopCount > 0)
{
cheat_state.loopCount--;
if (cheat_state.loopCount == 0)
{
*activeData() = 0;
*activeOffset() = 0;
cheat_state.loopLine = -1;
cheat_state.ifStack = 0;
cheat_state.ifCount = 0;
}
else
{
if (cheat_state.loopLine != -1)
{
cheat_state.index = cheat_state.loopLine;
}
}
}
else
{
*activeData() = 0;
*activeOffset() = 0;
cheat_state.ifStack = 0;
cheat_state.ifCount = 0;
}
}
// D2000000 00000001
// Return
else if (!skipExecution && arg1 == 1)
{
cheat_state.index = cheat->codesCount;
}
break;
case 0x03:
// D3 Type
// Format: D3000000 XXXXXXXX
// Description: sets offset.
// Simple: loads the address X so that lines after can modify the value at address X.
// Note: used with the D4, D5, D6, D7, D8, and DC types.
// Example: D3000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
cheat_state.offset1 = arg1;
}
else if (codeArg == 1)
{
cheat_state.offset2 = arg1;
}
}
break;
case 0x04:
// D4 Type
// Format: D4000000 YYYYYYYY
// Description: adds to the stored address' value.
// Simple: adds to the value at the address defined by lines D3, D9, DA, and DB.
// Note: used with the D3, D9, DA, DB, DC types.
// Example: D4000000 00000025
if (!skipExecution)
{
if (codeArg == 0)
{
*activeData() += arg1;
}
else if (codeArg == 1)
{
cheat_state.data1 += arg1 + cheat_state.data2;
}
else if (codeArg == 2)
{
cheat_state.data2 += arg1 + cheat_state.data1;
}
}
break;
case 0x05:
// D5 Type
// Format: D5000000 YYYYYYYY
// Description: sets the stored address' value.
// Simple: makes the value at the address defined by lines D3, D9, DA, and DB to YYYYYYYY.
// Note: used with the D3, D9, DA, DB, and DC types.
// Example: D5000000 34540099
if (!skipExecution)
{
if (codeArg == 0)
{
*activeData() = arg1;
}
else if (codeArg == 1)
{
cheat_state.data1 = arg1;
}
else if (codeArg == 2)
{
cheat_state.data2 = arg1;
}
}
break;
case 0x06:
// D6 Type
// Format: D6000000 XXXXXXXX
// Description: 32bit store and increment by 4.
// Simple: stores the value at address XXXXXXXX and to addresses in increments of 4.
// Note: used with the C, D3, and D9 types.
// Example: D3000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
if (!Cheat_Write32(processHandle, arg1, *activeData())) return 0;
*activeOffset() += 4;
}
else if (codeArg == 1)
{
if (!Cheat_Write32(processHandle, arg1, cheat_state.data1)) return 0;
*activeOffset() += 4;
}
else if (codeArg == 2)
{
if (!Cheat_Write32(processHandle, arg1, cheat_state.data2)) return 0;
*activeOffset() += 4;
}
}
break;
case 0x07:
// D7 Type
// Format: D7000000 XXXXXXXX
// Description: 16bit store and increment by 2.
// Simple: stores 2 bytes of the value at address XXXXXXXX and to addresses in increments of 2.
// Note: used with the C, D3, and DA types.
// Example: D7000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
if (!Cheat_Write16(processHandle, arg1, (u16) (*activeData() & 0xFFFF))) return 0;
*activeOffset() += 2;
}
else if (codeArg == 1)
{
if (!Cheat_Write16(processHandle, arg1, (u16) (cheat_state.data1 & 0xFFFF))) return 0;
*activeOffset() += 2;
}
else if (codeArg == 2)
{
if (!Cheat_Write16(processHandle, arg1, (u16) (cheat_state.data2 & 0xFFFF))) return 0;
*activeOffset() += 2;
}
}
break;
case 0x08:
// D8 Type
// Format: D8000000 XXXXXXXX
// Description: 8bit store and increment by 1.
// Simple: stores 1 byte of the value at address XXXXXXXX and to addresses in increments of 1.
// Note: used with the C, D3, and DB types.
// Example: D8000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
if (!Cheat_Write8(processHandle, arg1, (u8) (*activeData() & 0xFF))) return 0;
*activeOffset() += 1;
}
else if (codeArg == 1)
{
if (!Cheat_Write8(processHandle, arg1, (u8) (cheat_state.data1 & 0xFF))) return 0;
*activeOffset() += 1;
}
else if (codeArg == 2)
{
if (!Cheat_Write8(processHandle, arg1, (u8) (cheat_state.data2 & 0xFF))) return 0;
*activeOffset() += 1;
}
}
break;
case 0x09:
// D9 Type
// Format: D9000000 XXXXXXXX
// Description: 32bit load.
// Simple: loads the value from address X.
// Note: used with the D5 and D6 types.
// Example: D9000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg1, &value)) return 0;
*activeData() = value;
}
else if (codeArg == 1)
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg1, &value)) return 0;
cheat_state.data1 = value;
}
else if (codeArg == 2)
{
u32 value = 0;
if (!Cheat_Read32(processHandle, arg1, &value)) return 0;
cheat_state.data2 = value;
}
}
break;
case 0x0A:
// DA Type
// Format: DA000000 XXXXXXXX
// Description: 16bit load.
// Simple: loads 2 bytes from address X.
// Note: used with the D5 and D7 types.
// Example: DA000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
u16 value = 0;
if (!Cheat_Read16(processHandle, arg1, &value)) return 0;
*activeData() = value;
}
else if (codeArg == 1)
{
u16 value = 0;
if (!Cheat_Read16(processHandle, arg1, &value)) return 0;
cheat_state.data1 = value;
}
else if (codeArg == 2)
{
u16 value = 0;
if (!Cheat_Read16(processHandle, arg1, &value)) return 0;
cheat_state.data2 = value;
}
}
break;
case 0x0B:
// DB Type
// Format: DB000000 XXXXXXXX
// Description: 8bit load.
// Simple: loads 1 byte from address X.
// Note: used with the D5 and D8 types.
// Example: DB000000 023D6B28
if (!skipExecution)
{
if (codeArg == 0)
{
u8 value = 0;
if (!Cheat_Read8(processHandle, arg1, &value)) return 0;
*activeData() = value;
}
else if (codeArg == 1)
{
u8 value = 0;
if (!Cheat_Read8(processHandle, arg1, &value)) return 0;
cheat_state.data1 = value;
}
else if (codeArg == 2)
{
u8 value = 0;
if (!Cheat_Read8(processHandle, arg1, &value)) return 0;
cheat_state.data2 = value;
}
}
break;
case 0x0C:
// DC Type
// Format: DC000000 VVVVVVVV
// Description: 32bit store and increment by V.
// Simple: stores the value at address(es) before it and to addresses in increments of V.
// Note: used with the C, D3, D5, D9, D8, DB types.
// Example: DC000000 00000100
if (!skipExecution)
{
*activeOffset() += arg1;
}
break;
case 0x0D:
// DD Type
{
bool newSkip = !(arg1 == 0 || (HID_PAD & arg1) == arg1);
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;;
cheat_state.ifCount++;
}
break;
case 0x0E:
// Touchpad conditional
// DE000000 AAAABBBB: AAAA >= X position >= BBBB
// DE000001 AAAABBBB: AAAA >= Y position >= BBBB
{
bool newSkip;
u32 highBound = arg1 >> 16;
u32 lowBound = arg1 & 0xFFFF;
touchPosition touch;
hidTouchRead(&touch);
if (codeArg == 0)
{
newSkip = !(lowBound <= touch.px && highBound >= touch.px);
}
else if (codeArg == 1)
{
newSkip = !(lowBound <= touch.py && highBound >= touch.py);
}
else
{
return 0;
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
break;
case 0x0F:
{
switch (codeArg)
{
case 0x00:
{
if (arg1 & 0x00010000)
{
if (arg1 & 0x1)
{
cheat_state.offset2 = cheat_state.offset1;
}
else
{
cheat_state.offset1 = cheat_state.offset2;
}
}
else if (arg1 & 0x00020000)
{
if (arg1 & 0x1)
{
cheat_state.data2 = cheat_state.offset2;
}
else
{
cheat_state.data1 = cheat_state.offset1;
}
}
else
{
cheat_state.activeOffset = arg1 & 0x1;
}
}
break;
case 0x01:
{
if (arg1 & 0x00010000)
{
if (arg1 & 0x1)
{
cheat_state.data2 = cheat_state.data1;
}
else
{
cheat_state.data1 = cheat_state.data2;
}
}
else if (arg1 & 0x00020000)
{
if (arg1 & 0x1)
{
cheat_state.offset2 = cheat_state.data2;
}
else
{
cheat_state.offset1 = cheat_state.data1;
}
}
else
{
cheat_state.activeData = arg1 & 0x1;
}
}
break;
case 0x02:
{
if (arg1 & 0x00010000)
{
if (arg1 & 0x1)
{
cheat_state.data2 = cheat->storage2;
}
else
{
cheat_state.data1 = cheat->storage1;
}
}
else if (arg1 & 0x00020000)
{
if (arg1 & 0x1)
{
cheat->storage2 = cheat_state.data2;
}
else
{
cheat->storage1 = cheat_state.data1;
}
}
else
{
cheat->activeStorage = arg1 & 0x1;
}
}
break;
case 0x0E:
{
if (cheat_state.activeData)
{
switch (arg1)
{
case 0x0:
{
cheat_state.data2Mode = 0;
}
break;
case 0x1:
{
cheat_state.data2Mode = 1;
}
break;
case 0x10:
{
cheat_state.data2Mode = 0;
float val;
memcpy(&val, &cheat_state.data2, sizeof(float));
cheat_state.data2 = val;
}
break;
case 0x11:
{
cheat_state.data2Mode = 1;
float val = cheat_state.data2;
memcpy(&cheat_state.data2, &val, sizeof(float));
}
break;
default:
return 0;
}
}
else
{
switch (arg1)
{
case 0x0:
{
cheat_state.data1Mode = 0;
}
break;
case 0x1:
{
cheat_state.data1Mode = 1;
}
break;
case 0x10:
{
cheat_state.data1Mode = 0;
float val;
memcpy(&val, &cheat_state.data1, sizeof(float));
cheat_state.data1 = val;
}
break;
case 0x11:
{
cheat_state.data1Mode = 1;
float val = cheat_state.data1;
memcpy(&cheat_state.data1, &val, sizeof(float));
}
break;
default:
return 0;
}
}
}
break;
case 0x0F:
{
if (arg1 < 5)
{
cheat_state.conditionalMode = (u8)arg1;
}
else
{
return 0;
}
}
break;
default:
return 0;
}
}
break;
default:
return 0;
}
break;
case 0xE:
// E Type
// Format:
// EXXXXXXX UUUUUUUU
// YYYYYYYY YYYYYYYY
// Description: writes Y to X for U bytes.
{
u32 beginOffset = (arg0 & 0x0FFFFFFF);
u32 count = arg1;
cheat_state.typeELine = cheat_state.index;
cheat_state.typeEIdx = 7;
for (u32 i = 0; i < count; i++)
{
u8 byte = Cheat_GetNextTypeE(cheat);
if (!skipExecution)
{
if (!Cheat_Write8(processHandle, beginOffset + i, byte)) return 0;
}
}
cheat_state.index = cheat_state.typeELine;
}
break;
case 0xF:
{
if (arg0 == 0xF0F00000)
{
// I have no clue how to implement this, or if it's even possible. Needs research.
return 0;
}
else
{
switch (subcode)
{
case 0x0:
{
cheat_state.floatMode = arg1 & 0x1;
}
break;
case 0x1:
{
if (cheat_state.floatMode)
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
float value;
memcpy(&value, &tmp, sizeof(float));
value += arg1;
memcpy(&tmp, &value, sizeof(u32));
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
else
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
tmp += arg1;
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
}
break;
case 0x2:
{
if (cheat_state.floatMode)
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
float value;
memcpy(&value, &tmp, sizeof(float));
value *= arg1;
memcpy(&tmp, &value, sizeof(u32));
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
else
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
tmp *= arg1;
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
}
break;
case 0x3:
{
if (cheat_state.floatMode)
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
float value;
memcpy(&value, &tmp, sizeof(float));
value /= arg1;
memcpy(&tmp, &value, sizeof(u32));
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
else
{
u32 tmp;
if (!Cheat_Read32(processHandle, arg0 & 0x00FFFFFF, &tmp))
{
return 0;
}
tmp /= arg1;
if (!Cheat_Write32(processHandle, arg0 & 0x00FFFFFF, tmp))
{
return 0;
}
}
}
break;
case 0x4:
{
if (cheat_state.data1Mode)
{
float value;
memcpy(&value, activeData(), sizeof(float));
value *= arg1;
memcpy(activeData(), &value, sizeof(float));
}
else
{
*activeData() *= arg1;
}
}
break;
case 0x5:
{
if (cheat_state.data1Mode)
{
float value;
memcpy(&value, activeData(), sizeof(float));
value /= arg1;
memcpy(activeData(), &value, sizeof(float));
}
else
{
*activeData() /= arg1;
}
}
break;
case 0x6:
{
*activeData() &= arg1;
}
break;
case 0x7:
{
*activeData() |= arg1;
}
break;
case 0x8:
{
*activeData() ^= arg1;
}
break;
case 0x9:
{
*activeData() = ~*activeData();
}
break;
case 0xA:
{
*activeData() <<= arg1;
}
break;
case 0xB:
{
*activeData() >>= arg1;
}
break;
case 0xC:
{
u8 origActiveOffset = cheat_state.activeOffset;
for (size_t i = 0; i < arg1; i++)
{
u8 data;
cheat_state.activeOffset = 1;
if (!Cheat_Read8(processHandle, 0, &data))
{
return 0;
}
cheat_state.activeOffset = 0;
if (!Cheat_Write8(processHandle, 0, data))
{
return 0;
}
}
cheat_state.activeOffset = origActiveOffset;
}
break;
// Search for pattern
case 0xE:
{
u32 searchSize = arg0 & 0xFFFF;
if (searchSize <= arg1 && searchSize + cheat_state.index < cheat->codesCount)
{
bool newSkip = true;
if (!skipExecution) // Don't do an expensive operation if we don't have to
{
u8* searchData = (u8*)(cheat->codes + cheat_state.index + 1);
cheat_state.index += searchSize / 8;
if (searchSize & 0x7)
{
cheat_state.index++;
}
for (size_t i = 0; i < arg1 - searchSize; i++)
{
u8 curVal;
newSkip = false;
for (size_t j = 0; j < searchSize; j++)
{
if (!Cheat_Read8(processHandle, i + j, &curVal))
{
return 0;
}
if (curVal != searchData[j])
{
newSkip = 1;
break;
}
}
if (!newSkip)
{
break;
}
}
}
cheat_state.ifStack <<= 1;
cheat_state.ifStack |= (newSkip || skipExecution) ? 1 : 0;
cheat_state.ifCount++;
}
else
{
return 0;
}
}
break;
case 0xF:
{
u32 range = arg1 - (arg0 & 0xFFFFFF);
u32 number = Cheat_GetRandomNumber() % range;
*activeData() = (arg0 & 0xFFFFFF) + number;
}
break;
default:
return 0;
}
}
}
break;
// This should now not be possible
default:
return 0;
}
cheat_state.index++;
}
return 1;
}
static void Cheat_EatEvents(Handle debug)
{
DebugEventInfo info;
Result r;
while(true)
{
if((r = svcGetProcessDebugEvent(&info, debug)) != 0)
{
if(r == (s32)(0xd8402009))
{
break;
}
}
svcContinueDebugEvent(debug, 3);
}
}
static Result Cheat_MapMemoryAndApplyCheat(u32 pid, CheatDescription* const cheat)
{
Handle processHandle;
Handle debugHandle;
Result res;
res = svcOpenProcess(&processHandle, pid);
if (R_SUCCEEDED(res))
{
res = svcDebugActiveProcess(&debugHandle, pid);
if (R_SUCCEEDED(res))
{
Cheat_EatEvents(debugHandle);
cheat->valid = Cheat_ApplyCheat(debugHandle, cheat);
svcCloseHandle(debugHandle);
svcCloseHandle(processHandle);
cheat->active = 1;
}
else
{
sprintf(failureReason, "Debug process failed");
svcCloseHandle(processHandle);
}
}
else
{
sprintf(failureReason, "Open process failed");
}
return res;
}
static CheatDescription* Cheat_AllocCheat()
{
CheatDescription* cheat;
if (cheatCount == 0)
{
cheat = (CheatDescription*) cheatBuffer;
}
else
{
CheatDescription* prev = cheats[cheatCount - 1];
cheat = (CheatDescription *) ((u8*) (prev) + sizeof(CheatDescription) + sizeof(u64) * (prev->codesCount));
}
cheat->active = 0;
cheat->valid = 1;
cheat->codesCount = 0;
cheat->hasKeyCode = 0;
cheat->storage1 = 0;
cheat->storage2 = 0;
cheat->name[0] = '\0';
cheats[cheatCount] = cheat;
cheatCount++;
return cheat;
}
static void Cheat_AddCode(CheatDescription* cheat, u64 code)
{
if (cheat)
{
cheat->codes[cheat->codesCount] = code;
(cheat->codesCount)++;
}
}
static Result BufferedFile_Open(BufferedFile* file, FS_ArchiveID archiveId, FS_Path archivePath, FS_Path filePath, u32 flags)
{
Result res = 0;
memset(file->buffer, '\0', sizeof(file->buffer));
res = IFile_Open(&file->file, archiveId, archivePath, filePath, flags);
if (R_SUCCEEDED(res))
{
file->curPos = 0;
res = IFile_Read(&file->file, &file->maxPos, file->buffer, sizeof(file->buffer));
}
return res;
}
static Result BufferedFile_Read(BufferedFile* file, u64* totalRead, void* buffer, u32 len)
{
Result res = 0;
if (len == 0)
{
*totalRead = 0;
return 0;
}
else if (file->curPos + len < file->maxPos)
{
memcpy(buffer, file->buffer + file->curPos, len);
file->curPos += len;
*totalRead = len;
}
else
{
*totalRead = 0;
while(R_SUCCEEDED(res) && file->maxPos != 0 && *totalRead < len)
{
u32 toRead = file->maxPos - file->curPos < len - *totalRead ? file->maxPos - file->curPos : len - *totalRead;
memcpy(buffer + *totalRead, file->buffer + file->curPos, toRead);
*totalRead += toRead;
file->curPos += toRead;
if (file->curPos >= file->maxPos)
{
res = IFile_Read(&file->file, &file->maxPos, file->buffer, sizeof(file->buffer));
file->curPos = 0;
}
}
}
return res;
}
static Result Cheat_ReadLine(BufferedFile* file, char* line, u32 lineSize)
{
Result res = 0;
u32 idx = 0;
u64 total = 0;
bool lastWasCarriageReturn = false;
while (R_SUCCEEDED(res) && idx < lineSize)
{
res = BufferedFile_Read(file, &total, line + idx, 1);
if (total == 0)
{
line[idx] = '\0';
return -1;
}
if (R_SUCCEEDED(res))
{
if (line[idx] == '\r')
{
lastWasCarriageReturn = true;
}
else if (line[idx] == '\n')
{
if (lastWasCarriageReturn)
{
line[--idx] = '\0';
return idx;
}
else
{
line[idx] = '\0';
return idx;
}
}
else if (line[idx] == '\0')
{
return -1;
}
else
{
lastWasCarriageReturn = false;
}
idx++;
}
}
return res;
}
static bool Cheat_IsCodeLine(const char *line)
{
s32 len = strnlen(line, 1023);
if (len != 17)
{
return false;
}
if (line[8] != ' ')
{
return false;
}
int i;
for (i = 0; i < 8; i++)
{
char c = line[i];
if (!(('0' <= c && c <= '9') || ('A' <= c && c <= 'F') || ('a' <= c && c <= 'f')))
{
return false;
}
}
for (i = 9; i < 17; i++)
{
char c = line[i];
if (!(('0' <= c && c <= '9') || ('A' <= c && c <= 'F') || ('a' <= c && c <= 'f')))
{
return false;
}
}
return true;
}
static u64 Cheat_GetCode(const char *line)
{
u64 tmp = 0;
int i;
for (i = 0; i < 8; i++)
{
char c = line[i];
u8 code = 0;
if ('0' <= c && c <= '9')
{
code = c - '0';
}
if ('A' <= c && c <= 'F')
{
code = c - 'A' + 10;
}
if ('a' <= c && c <= 'f')
{
code = c - 'a' + 10;
}
tmp <<= 4;
tmp |= (code & 0xF);
}
for (i = 9; i < 17; i++)
{
char c = line[i];
u8 code = 0;
if ('0' <= c && c <= '9')
{
code = c - '0';
}
if ('A' <= c && c <= 'F')
{
code = c - 'A' + 10;
}
if ('a' <= c && c <= 'f')
{
code = c - 'a' + 10;
}
tmp <<= 4;
tmp |= (code & 0xF);
}
return tmp;
}
static char* stripWhitespace(char* in)
{
char* ret = in;
while (*ret == ' ' || *ret == '\t')
{
ret++;
}
int back = strlen(ret) - 1;
while (back > 0 && (ret[back] == ' ' || ret[back] == '\t'))
{
back--;
}
ret[back+1] = '\0';
return ret;
}
static void Cheat_LoadCheatsIntoMemory(u64 titleId)
{
cheatCount = 0;
cheatTitleInfo = titleId;
char path[64] = { 0 };
sprintf(path, "/luma/titles/%016llX/cheats.txt", titleId);
BufferedFile file;
if (R_FAILED(BufferedFile_Open(&file, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, path), FS_OPEN_READ)))
{
// OK, let's try another source
sprintf(path, "/cheats/%016llX.txt", titleId);
if (R_FAILED(BufferedFile_Open(&file, ARCHIVE_SDMC, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, path), FS_OPEN_READ))) return;
};
char line[1024] = { 0 };
Result res = 0;
CheatDescription* cheat = 0;
u32 cheatSize = 0;
do
{
res = Cheat_ReadLine(&file, line, 1024);
if (R_SUCCEEDED(res))
{
char* strippedLine = stripWhitespace(line);
s32 lineLen = strnlen(strippedLine, 1023);
if (!lineLen)
{
continue;
}
if (strippedLine[0] == '#')
{
continue;
}
if (Cheat_IsCodeLine(strippedLine))
{
if (cheatSize + sizeof(u64) >= sizeof(cheatBuffer))
{
cheatCount--;
break;
}
if (cheat)
{
u64 tmp = Cheat_GetCode(strippedLine);
Cheat_AddCode(cheat, tmp);
cheatSize += sizeof(u64);
if (((tmp >> 32) & 0xFFFFFFFF) == 0xDD000000)
{
cheat->hasKeyCode = 1;
}
}
}
else
{
if (!cheat || cheat->codesCount > 0)
{
if (cheatSize + sizeof(CheatDescription) >= sizeof(cheatBuffer))
{
break;
}
cheat = Cheat_AllocCheat();
cheatSize += sizeof(CheatDescription);
}
strncpy(cheat->name, line, 38);
cheat->name[38] = '\0';
}
}
} while (R_SUCCEEDED(res) && cheatSize < sizeof(cheatBuffer));
IFile_Close(&file.file);
if ((cheatCount > 0) && (cheats[cheatCount - 1]->codesCount == 0))
{
cheatCount--; // Remove last empty cheat
}
memset(cheatPage, 0, 0x1000);
}
static u32 Cheat_GetCurrentProcessAndTitleId(u64* titleId)
{
FS_ProgramInfo programInfo;
u32 pid;
u32 launchFlags;
Result res = PMDBG_GetCurrentAppInfo(&programInfo, &pid, &launchFlags);
if (R_FAILED(res)) {
*titleId = 0;
return 0xFFFFFFFF;
}
*titleId = programInfo.programId;
return pid;
}
void Cheat_SeedRng(u64 seed)
{
cheatRngState = seed;
}
void Cheat_ApplyCheats(void)
{
if (!cheatCount)
{
return;
}
u64 titleId = 0;
u32 pid = Cheat_GetCurrentProcessAndTitleId(&titleId);
if (!titleId)
{
cheatCount = 0;
return;
}
if (titleId != cheatTitleInfo)
{
cheatCount = 0;
return;
}
for (int i = 0; i < cheatCount; i++)
{
if (cheats[i]->active)
{
Cheat_MapMemoryAndApplyCheat(pid, cheats[i]);
}
}
}
void RosalinaMenu_Cheats(void)
{
u64 titleId = 0;
u32 pid = Cheat_GetCurrentProcessAndTitleId(&titleId);
if (titleId != 0)
{
if (cheatTitleInfo != titleId || cheatCount == 0)
{
Cheat_LoadCheatsIntoMemory(titleId);
}
}
Draw_Lock();
Draw_ClearFramebuffer();
Draw_FlushFramebuffer();
Draw_Unlock();
if (titleId == 0 || cheatCount == 0)
{
do
{
Draw_Lock();
Draw_DrawString(10, 10, COLOR_TITLE, "Cheats");
if (titleId == 0)
{
Draw_DrawString(10, 30, COLOR_WHITE, "No suitable title found");
}
else
{
Draw_DrawFormattedString(10, 30, COLOR_WHITE, "No cheats found for title %016llX", titleId);
}
Draw_FlushFramebuffer();
Draw_Unlock();
} while (!(waitInput() & KEY_B) && !terminationRequest);
}
else
{
s32 selected = 0, page = 0, pagePrev = 0;
Result r = 0;
do
{
Draw_Lock();
if (page != pagePrev || R_FAILED(r))
{
Draw_ClearFramebuffer();
}
if (R_SUCCEEDED(r))
{
Draw_DrawFormattedString(10, 10, COLOR_TITLE, "Cheat list");
for (s32 i = 0; i < CHEATS_PER_MENU_PAGE && page * CHEATS_PER_MENU_PAGE + i < cheatCount; i++)
{
char buf[65] = { 0 };
s32 j = page * CHEATS_PER_MENU_PAGE + i;
const char * checkbox = (cheats[j]->active ? "(x) " : "( ) ");
const char * keyAct = (cheats[j]->hasKeyCode ? "*" : " ");
sprintf(buf, "%s%s%s", checkbox, keyAct, cheats[j]->name);
Draw_DrawString(30, 30 + i * SPACING_Y, cheats[j]->valid ? COLOR_WHITE : COLOR_RED, buf);
Draw_DrawCharacter(10, 30 + i * SPACING_Y, COLOR_TITLE, j == selected ? '>' : ' ');
}
}
else
{
Draw_DrawFormattedString(10, 10, COLOR_TITLE, "ERROR: %08lx", r);
Draw_DrawFormattedString(10, 30, COLOR_RED, failureReason);
}
Draw_FlushFramebuffer();
Draw_Unlock();
if (terminationRequest) break;
u32 pressed;
do
{
pressed = waitInputWithTimeout(50);
if (pressed != 0) break;
} while (pressed == 0 && !terminationRequest);
if (pressed & KEY_B)
break;
else if ((pressed & KEY_A) && R_SUCCEEDED(r))
{
if (cheats[selected]->active)
{
cheats[selected]->active = 0;
}
else
{
r = Cheat_MapMemoryAndApplyCheat(pid, cheats[selected]);
}
}
else if (pressed & KEY_DOWN)
selected++;
else if (pressed & KEY_UP)
selected--;
else if (pressed & KEY_LEFT)
selected -= CHEATS_PER_MENU_PAGE;
else if (pressed & KEY_RIGHT)
{
if (selected + CHEATS_PER_MENU_PAGE < cheatCount)
selected += CHEATS_PER_MENU_PAGE;
else if ((cheatCount - 1) / CHEATS_PER_MENU_PAGE == page)
selected %= CHEATS_PER_MENU_PAGE;
else selected = cheatCount - 1;
}
if (selected < 0)
selected = cheatCount - 1;
else if (selected >= cheatCount) selected = 0;
pagePrev = page;
page = selected / CHEATS_PER_MENU_PAGE;
} while (!terminationRequest);
}
}