/* * This file is part of Luma3DS * Copyright (C) 2016-2019 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #pragma once #include <3ds/svc.h> #include <3ds/result.h> #include "csvc.h" // For accessing physmem uncached (and directly) #define PA_PTR(addr) (void *)((u32)(addr) | 1 << 31) #ifndef PA_FROM_VA_PTR #define PA_FROM_VA_PTR(addr) PA_PTR(svcConvertVAToPA((const void *)(addr), false)) #endif #define REG32(addr) (*(vu32 *)(PA_PTR(addr))) static inline u32 makeARMBranch(const void *src, const void *dst, bool link) // the macros for those are ugly and buggy { u32 instrBase = link ? 0xEB000000 : 0xEA000000; u32 off = (u32)((const u8 *)dst - ((const u8 *)src + 8)); // the PC is always two instructions ahead of the one being executed return instrBase | ((off >> 2) & 0xFFFFFF); } static inline void *decodeARMBranch(const void *src) { u32 instr = *(const u32 *)src; s32 off = (instr & 0xFFFFFF) << 2; off = (off << 6) >> 6; // sign extend return (void *)((const u8 *)src + 8 + off); } Result OpenProcessByName(const char *name, Handle *h);