#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)) BUILD := build SOURCES := source source/gdb source/menus source/redshift DATA := source/gdb/xml INCLUDES := include include/gdb include/menus include/redshift #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft DEFINES := -DARM11 -D_3DS CFLAGS := -g -std=gnu11 -Wall -Wextra -Werror -Wno-unused-value -Os -mword-relocations \ -fomit-frame-pointer -ffunction-sections -fdata-sections -fno-math-errno \ $(ARCH) $(DEFINES) CFLAGS += $(INCLUDE) CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map),-wrap,exit,--section-start,.text=0x14000000 LIBS := -lctru #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES_BIN := $(addsuffix .o,$(BINFILES)) export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export OFILES := $(OFILES_BIN) $(OFILES_SRC) export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).cxi $(TARGET).elf #--------------------------------------------------------------------------------- else .PHONY: all DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- all : $(OUTPUT).cxi $(OUTPUT).cxi : $(OUTPUT).elf $(OUTPUT).rsf @makerom -f ncch -rsf $(word 2,$^) -nocodepadding -o $@ -elf $< @echo built ... $(notdir $@) $(OUTPUT).elf : $(OFILES) %.elf: $(OFILES) @echo linking $(notdir $@) @$(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ @$(NM) -CSn $@ > $(notdir $*.lst) draw.o: CFLAGS += -O3 $(OFILES_SRC) : $(HFILES_BIN) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o %_bin.h: %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.xml.o %_xml.h: %.xml #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------