/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ #include "memory.h" #include "cache.h" #include "firm.h" void main(int argc, char **argv) { Firm *firm = (Firm *)0x20001000; struct fb fbs[2]; char absPath[24 + 255]; if(argc == 2) { struct fb *fbsrc = (struct fb *)argv[1]; fbs[0] = fbsrc[0]; fbs[1] = fbsrc[1]; } if(argc >= 1) { u32 i; for(i = 0; i < sizeof(absPath) - 1 && argv[0][i] != 0; i++) absPath[i] = argv[0][i]; absPath[i] = 0; } char *argvPassed[2] = {absPath, (char *)&fbs}; launchFirm(firm, argc, argvPassed); }