/* * draw.c * by Reisyukaku * Copyright (c) 2015 All Rights Reserved */ #include "draw.h" #include "fs.h" #include "memory.h" #include "types.h" static struct fb *fb = (struct fb *)0x23FFFE00; void shutdownLCD(void){ vu32 *arm11 = (vu32*)0x1FFFFFF8; //Clear ARM11 entry offset *arm11 = 0; //Shutdown LCDs *(vu32*)0x10202A44 = 0; *(vu32*)0x10202244 = 0; *(vu32*)0x10202014 = 0; //Wait for the ARM11 entrypoint to be set while (!*arm11); //Jump to it ((void (*)())*arm11)(); } void clearScreen(void){ memset(fb->top_left, 0, 0x46500); memset(fb->top_right, 0, 0x46500); memset(fb->bottom, 0, 0x38400); } void loadSplash(void){ //Check if it's a no-screen-init A9LH boot via PDN_GPU_CNT if (*((u8*)0x10141200) == 0x1) return; clearScreen(); if(fileRead(fb->top_left, "/rei/splash.bin", 0x46500) != 0) return; u64 i = 0xFFFFFF; while(--i) __asm("mov r0, r0"); //Less Ghetto sleep func }