/* * draw.c * * Code to print to the screen by mid-kid @CakesFW */ #include "draw.h" #include "screen.h" #include "utils.h" #include "fs.h" #include "font.h" static inline int strlen(const char *string) { char *stringEnd = (char *)string; while(*stringEnd) stringEnd++; return stringEnd - string; } bool loadSplash(void) { initScreens(); //Don't delay boot if no splash image is on the SD if(fileRead(fb->top_left, "/luma/splash.bin") + fileRead(fb->bottom, "/luma/splashbottom.bin") != 0) return true; return false; } void drawCharacter(char character, int posX, int posY, u32 color) { u8 *const select = fb->top_left; for(int y = 0; y < 8; y++) { char charPos = font[character * 8 + y]; for(int x = 7; x >= 0; x--) if ((charPos >> x) & 1) { int screenPos = (posX * SCREEN_TOP_HEIGHT * 3 + (SCREEN_TOP_HEIGHT - y - posY - 1) * 3) + (7 - x) * 3 * SCREEN_TOP_HEIGHT; select[screenPos] = color >> 16; select[screenPos + 1] = color >> 8; select[screenPos + 2] = color; } } } int drawString(const char *string, int posX, int posY, u32 color) { for(int i = 0, line_i = 0; i < strlen(string); i++, line_i++) { if(string[i] == '\n') { posY += SPACING_Y; line_i = 0; i++; } else if(line_i >= (SCREEN_TOP_WIDTH - posX) / SPACING_X) { // Make sure we never get out of the screen. posY += SPACING_Y; line_i = 2; //Little offset so we know the same string continues. if(string[i] == ' ') i++; //Spaces at the start look weird } drawCharacter(string[i], posX + line_i * SPACING_X, posY, color); } return posY; }