/* * This file is part of Luma3DS * Copyright (C) 2016-2017 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include <3ds.h> #include "menu.h" #include "draw.h" #include "fmt.h" #include "memory.h" #include "ifile.h" #include "menus.h" #include "utils.h" #include "menus/n3ds.h" #include "minisoc.h" u32 waitInputWithTimeout(u32 msec) { bool pressedKey = false; u32 key = 0; u32 n = 0; //Wait for no keys to be pressed while(HID_PAD && !terminationRequest && (msec == 0 || n < msec)) { svcSleepThread(1 * 1000 * 1000LL); n++; } if(terminationRequest || (msec != 0 && n >= msec)) return 0; do { //Wait for a key to be pressed while(!HID_PAD && !terminationRequest && (msec == 0 || n < msec)) { svcSleepThread(1 * 1000 * 1000LL); n++; } if(terminationRequest || (msec != 0 && n >= msec)) return 0; key = HID_PAD; //Make sure it's pressed for(u32 i = 0x26000; i > 0; i --) { if(key != HID_PAD) break; if(i == 1) pressedKey = true; } } while(!pressedKey); return key; } u32 waitInput(void) { return waitInputWithTimeout(0); } u32 waitComboWithTimeout(u32 msec) { u32 key = 0; u32 n = 0; //Wait for no keys to be pressed while(HID_PAD && !terminationRequest && (msec == 0 || n < msec)) { svcSleepThread(1 * 1000 * 1000LL); n++; } if(terminationRequest || (msec != 0 && n >= msec)) return 0; do { svcSleepThread(1 * 1000 * 1000LL); n++; u32 tempKey = HID_PAD; for(u32 i = 0x26000; i > 0; i--) { if(tempKey != HID_PAD) break; if(i == 1) key = tempKey; } } while((!key || HID_PAD) && !terminationRequest && (msec == 0 || n < msec)); if(terminationRequest || (msec != 0 && n >= msec)) return 0; return key; } u32 waitCombo(void) { return waitComboWithTimeout(0); } static MyThread menuThread; static u8 ALIGN(8) menuThreadStack[THREAD_STACK_SIZE]; static u8 batteryLevel = 255; MyThread *menuCreateThread(void) { if(R_FAILED(MyThread_Create(&menuThread, menuThreadMain, menuThreadStack, THREAD_STACK_SIZE, 52, CORE_SYSTEM))) svcBreak(USERBREAK_PANIC); return &menuThread; } extern bool isN3DS; u32 menuCombo; void menuThreadMain(void) { if(!isN3DS) { rosalinaMenu.nbItems--; for(u32 i = 3; i <= rosalinaMenu.nbItems; i++) rosalinaMenu.items[i] = rosalinaMenu.items[i+1]; } else N3DSMenu_UpdateStatus(); while(!terminationRequest) { if((HID_PAD & menuCombo) == menuCombo) { menuEnter(); if(isN3DS) N3DSMenu_UpdateStatus(); menuShow(&rosalinaMenu); menuLeave(); } svcSleepThread(50 * 1000 * 1000LL); } } static s32 menuRefCount = 0; void menuEnter(void) { if(AtomicPostIncrement(&menuRefCount) == 0) { svcKernelSetState(0x10000, 1); svcSleepThread(5 * 1000 * 100LL); Draw_SetupFramebuffer(); Draw_ClearFramebuffer(); } } void menuLeave(void) { svcSleepThread(50 * 1000 * 1000); if(AtomicDecrement(&menuRefCount) == 0) { Draw_Lock(); Draw_FlushFramebuffer(); Draw_RestoreFramebuffer(); Draw_Unlock(); svcKernelSetState(0x10000, 1); } } static void menuDraw(Menu *menu, u32 selected) { char versionString[16]; s64 out; u32 version, commitHash; bool isRelease; if(R_SUCCEEDED(mcuHwcInit())) { if(R_FAILED(mcuHwcGetBatteryLevel(&batteryLevel))) batteryLevel = 255; mcuHwcExit(); } svcGetSystemInfo(&out, 0x10000, 0); version = (u32)out; svcGetSystemInfo(&out, 0x10000, 1); commitHash = (u32)out; svcGetSystemInfo(&out, 0x10000, 0x200); isRelease = (bool)out; if(GET_VERSION_REVISION(version) == 0) sprintf(versionString, "v%u.%u", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version)); else sprintf(versionString, "v%u.%u.%u", GET_VERSION_MAJOR(version), GET_VERSION_MINOR(version), GET_VERSION_REVISION(version)); Draw_DrawString(10, 10, COLOR_TITLE, menu->title); for(u32 i = 0; i < 15; i++) { if(i >= menu->nbItems) break; Draw_DrawString(30, 30 + i * SPACING_Y, COLOR_WHITE, menu->items[i].title); Draw_DrawCharacter(10, 30 + i * SPACING_Y, COLOR_TITLE, i == selected ? '>' : ' '); } if(miniSocEnabled) { char ipBuffer[17]; u32 ip = gethostid(); u8 *addr = (u8 *)&ip; int n = sprintf(ipBuffer, "%hhu.%hhu.%hhu.%hhu", addr[0], addr[1], addr[2], addr[3]); Draw_DrawString(SCREEN_BOT_WIDTH - 10 - SPACING_X * n, 10, COLOR_WHITE, ipBuffer); } Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " "); if(batteryLevel != 255) Draw_DrawFormattedString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, "%02hhu%%", batteryLevel); else Draw_DrawString(SCREEN_BOT_WIDTH - 10 - 4 * SPACING_X, SCREEN_BOT_HEIGHT - 20, COLOR_WHITE, " "); if(isRelease) Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s", versionString); else Draw_DrawFormattedString(10, SCREEN_BOT_HEIGHT - 20, COLOR_TITLE, "Luma3DS %s-%08x", versionString, commitHash); Draw_FlushFramebuffer(); } void menuShow(Menu *root) { u32 selectedItem = 0; Menu *currentMenu = root; u32 nbPreviousMenus = 0; Menu *previousMenus[0x80]; u32 previousSelectedItems[0x80]; Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); menuDraw(currentMenu, selectedItem); Draw_Unlock(); do { u32 pressed = waitInputWithTimeout(1000); if(pressed & BUTTON_A) { Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); switch(currentMenu->items[selectedItem].action_type) { case METHOD: if(currentMenu->items[selectedItem].method != NULL) currentMenu->items[selectedItem].method(); break; case MENU: previousSelectedItems[nbPreviousMenus] = selectedItem; previousMenus[nbPreviousMenus++] = currentMenu; currentMenu = currentMenu->items[selectedItem].menu; selectedItem = 0; break; } Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); } else if(pressed & BUTTON_B) { Draw_Lock(); Draw_ClearFramebuffer(); Draw_FlushFramebuffer(); Draw_Unlock(); if(nbPreviousMenus > 0) { currentMenu = previousMenus[--nbPreviousMenus]; selectedItem = previousSelectedItems[nbPreviousMenus]; } else break; } else if(pressed & BUTTON_DOWN) { if(++selectedItem >= currentMenu->nbItems) selectedItem = 0; } else if(pressed & BUTTON_UP) { if(selectedItem-- <= 0) selectedItem = currentMenu->nbItems - 1; } Draw_Lock(); menuDraw(currentMenu, selectedItem); Draw_Unlock(); } while(!terminationRequest); }