/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ #pragma once #include "types.h" #include "3dsheaders.h" static Firm *const firm = (Firm *const)0x20001000; u32 loadFirm(FirmwareType *firmType, FirmwareSource nandType, bool loadFromStorage, bool isSafeMode); u32 patchNativeFirm(u32 firmVersion, FirmwareSource nandType, u32 emuHeader, bool loadFromStorage, bool isSafeMode, bool doUnitinfoPatch, bool enableExceptionHandlers); u32 patchTwlFirm(u32 firmVersion, bool loadFromStorage, bool doUnitinfoPatch); u32 patchAgbFirm(bool loadFromStorage, bool doUnitinfoPatch); u32 patch1x2xNativeAndSafeFirm(bool enableExceptionHandlers); bool checkFirmPayload(void); void launchFirm(int argc, char **argv);