/* * This file is part of Luma3DS * Copyright (C) 2016-2020 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include <3ds.h> #include #include "luminance.h" #include "utils.h" extern bool isN3DS; typedef struct BlPwmData { float coeffs[3][3]; u8 numLevels; u8 unk; u16 luminanceLevels[7]; u16 brightnessMax; u16 brightnessMin; } BlPwmData; // Calibration, with (dubious) default values as fallback static BlPwmData s_blPwmData = { .coeffs = { { 0.00111639f, 1.41412f, 0.07178809f }, { 0.000418169f, 0.66567f, 0.06098654f }, { 0.00208543f, 1.55639f, 0.0385939 } }, .numLevels = 5, .unk = 0, .luminanceLevels = { 20, 43, 73, 95, 117, 172, 172 }, .brightnessMax = 512, .brightnessMin = 13, }; static inline float getPwmRatio(u32 brightnessMax, u32 pwmCnt) { u32 val = (pwmCnt & 0x10000) ? pwmCnt & 0x3FF : 511; // check pwm enabled flag return (float)brightnessMax / (val + 1); } // nn's asm has rounding errors (originally at 10^-3) static inline u32 luminanceToBrightness(u32 luminance, const float coeffs[3], u32 minLuminance, float pwmRatio) { float x = (float)luminance; float y = coeffs[0]*x*x + coeffs[1]*x + coeffs[2]; y = (y <= minLuminance ? (float)minLuminance : y) / pwmRatio; return (u32)(y + 0.5f); } static inline u32 brightnessToLuminance(u32 brightness, const float coeffs[3], float pwmRatio) { // Find polynomial root of ax^2 + bx + c = y float y = (float)brightness * pwmRatio; float a = coeffs[0]; float b = coeffs[1]; float c = coeffs[2] - y; float x0 = (-b + sqrtf(b*b - 4.0f*a*c)) / (a + a); return (u32)(x0 + 0.5f); } static void readCalibration(void) { static bool calibRead = false; if (!calibRead) { cfguInit(); calibRead = R_SUCCEEDED(CFG_GetConfigInfoBlk8(sizeof(BlPwmData), 0x50002, &s_blPwmData)); cfguExit(); } } u32 getCurrentLuminance(bool top) { u32 regbase = top ? 0x10202200 : 0x10202A00; readCalibration(); const float *coeffs = s_blPwmData.coeffs[top ? (isN3DS ? 2 : 1) : 0]; u32 brightness = REG32(regbase + 0x40); float ratio = getPwmRatio(s_blPwmData.brightnessMax, REG32(regbase + 0x44)); return brightnessToLuminance(brightness, coeffs, ratio); }