.section .data .balign 4 .arm .global gamePatchFunc .type gamePatchFunc, %function gamePatchFunc: stmfd sp!, {r0-r12, lr} mrs r0, cpsr stmfd sp!, {r0} adr r0, g_savedGameInstr ldr r1, =0x00100000 ldr r2, [r0] str r2, [r1] ldr r2, [r0, #4] str r2, [r1, #4] svc 0x92 svc 0x94 startplugin: ldr r5, =0x07000100 blx r5 exit: ldmfd sp!, {r0} msr cpsr, r0 ldmfd sp!, {r0-r12, lr} ldr lr, =0x00100000 mov pc, lr .global g_savedGameInstr g_savedGameInstr: .word 0, 0