/* list.c (c) TuxSH, 2017 This is part of 3ds_sm, which is licensed under the MIT license (see LICENSE for details). */ #include "list.h" #include "common.h" struct ListBase; typedef struct ListNodeBase { struct ListNodeBase *prev, *next; struct ListBase *parent; } ListNodeBase; typedef struct ListBase { ListNodeBase *first, *last; } ListBase; void buildList(void *list, void *pool, u32 nb, u32 elementSize) { ListBase *listB = (ListBase *)list; for(u32 i = 0; i < nb; i++) { ListNodeBase *node = (ListNodeBase *)((u8 *)pool + i * elementSize); node->prev = i == 0 ? NULL : (ListNodeBase *)((u8 *)pool + (i - 1) * elementSize); node->next = i == (nb - 1) ? NULL : (ListNodeBase *)((u8 *)pool + (i + 1) * elementSize); node->parent = list; } listB->first = (ListNodeBase *)pool; listB->last = (ListNodeBase *)((u8 *)pool + (nb - 1) * elementSize); } void moveNode(void *node, void *dst, bool back) { ListNodeBase *nodeB = (ListNodeBase *)node; ListBase *dstB = (ListBase *)dst; ListBase *srcB = nodeB->parent; if(dstB == srcB) return; // Remove the node in the source list if(nodeB->prev != NULL) nodeB->prev->next = nodeB->next; if(nodeB->next != NULL) nodeB->next->prev = nodeB->prev; // Update the source list if needed if(nodeB == srcB->first) srcB->first = nodeB->next; if(nodeB == srcB->last) srcB->last = nodeB->prev; // Insert the node in the destination list if(back) { if(dstB->last != NULL) dstB->last->next = nodeB; nodeB->prev = dstB->last; nodeB->next = NULL; dstB->last = nodeB; } else { if(dstB->first != NULL) dstB->first->prev = nodeB; nodeB->next = dstB->first; nodeB->prev = NULL; dstB->first = nodeB; } // Normalize the destination list if(dstB->first != NULL && dstB->last == NULL) dstB->last = dstB->first; else if(dstB->first == NULL && dstB->last != NULL) dstB->first = dstB->last; nodeB->parent = dstB; } void *allocateNode(void *inUseList, void *freeList, u32 elementSize, bool back) { ListBase *freeListB = (ListBase *)freeList; if(freeListB->first == NULL) panic(); ListNodeBase *node = freeListB->first; ListNodeBase nodeBk = *node; memset(node, 0, elementSize); *node = nodeBk; moveNode(node, inUseList, back); return node; }