/* * This file is part of Luma3DS * Copyright (C) 2016-2020 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #include "strings.h" u32 hexAtoi(const char *in, u32 digits) { u32 res = 0; char *tmp = (char *)in; for(u32 i = 0; i < digits && *tmp != 0; tmp++, i++) res = (*tmp > '9' ? *tmp - 'A' + 10 : *tmp - '0') + (res << 4); return res; } u32 decAtoi(const char *in, u32 digits) { u32 res = 0; char *tmp = (char *)in; for(u32 i = 0; i < digits && *tmp != 0; tmp++, i++) res = *tmp - '0' + res * 10; return res; }