/* * This file is part of Luma3DS. * Copyright (C) 2016-2019 Aurora Wright, TuxSH * * SPDX-License-Identifier: (MIT OR GPL-2.0-or-later) */ #pragma once #include "gdb.h" GDB_DECLARE_VERBOSE_HANDLER(Run); GDB_DECLARE_HANDLER(Restart); GDB_DECLARE_VERBOSE_HANDLER(Attach); GDB_DECLARE_HANDLER(Detach); GDB_DECLARE_HANDLER(Kill); GDB_DECLARE_HANDLER(Break); GDB_DECLARE_HANDLER(Continue); GDB_DECLARE_VERBOSE_HANDLER(Continue); GDB_DECLARE_HANDLER(GetStopReason); void GDB_ContinueExecution(GDBContext *ctx); void GDB_PreprocessDebugEvent(GDBContext *ctx, DebugEventInfo *info); int GDB_SendStopReply(GDBContext *ctx, const DebugEventInfo *info); int GDB_HandleDebugEvents(GDBContext *ctx); void GDB_BreakProcessAndSinkDebugEvents(GDBContext *ctx, DebugFlags flags);