/* * This file is part of Luma3DS * Copyright (C) 2016 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b of GPLv3 applies to this file: Requiring preservation of specified * reasonable legal notices or author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. */ /* * Code to print to the screen by mid-kid @CakesFW * https://github.com/mid-kid/CakesForeveryWan */ #include "draw.h" #include "strings.h" #include "screen.h" #include "utils.h" #include "fs.h" #include "font.h" bool loadSplash(void) { //Don't delay boot nor init the screens if no splash image is on the SD if(getFileSize("/luma/splash.bin") + getFileSize("/luma/splashbottom.bin") == 0) return false; initScreens(); fileRead(fb->top_left, "/luma/splash.bin"); fileRead(fb->bottom, "/luma/splashbottom.bin"); chrono(3); return true; } void drawCharacter(char character, int posX, int posY, u32 color) { u8 *const select = fb->top_left; for(int y = 0; y < 8; y++) { char charPos = font[character * 8 + y]; for(int x = 7; x >= 0; x--) if ((charPos >> x) & 1) { int screenPos = (posX * SCREEN_TOP_HEIGHT * 3 + (SCREEN_TOP_HEIGHT - y - posY - 1) * 3) + (7 - x) * 3 * SCREEN_TOP_HEIGHT; select[screenPos] = color >> 16; select[screenPos + 1] = color >> 8; select[screenPos + 2] = color; } } } int drawString(const char *string, int posX, int posY, u32 color) { for(int i = 0, line_i = 0; i < strlen(string); i++, line_i++) { if(string[i] == '\n') { posY += SPACING_Y; line_i = 0; i++; } else if(line_i >= (SCREEN_TOP_WIDTH - posX) / SPACING_X) { // Make sure we never get out of the screen. posY += SPACING_Y; line_i = 2; //Little offset so we know the same string continues. if(string[i] == ' ') i++; //Spaces at the start look weird } drawCharacter(string[i], posX + line_i * SPACING_X, posY, color); } return posY; }