/*
* This file is part of Luma3DS
* Copyright (C) 2016-2020 Aurora Wright, TuxSH
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include "svc/TranslateHandle.h"
#include
Result TranslateHandle(u32 *outKAddr, char *outClassName, Handle handle)
{
KProcessHandleTable *handleTable = handleTableOfProcess(currentCoreContext->objectContext.currentProcess);
KAutoObject *obj;
Result res;
const char *name;
if(handle == CUR_THREAD_HANDLE)
{
obj = (KAutoObject *)currentCoreContext->objectContext.currentProcess;
KAutoObject__AddReference(obj);
}
else if(handle == CUR_PROCESS_HANDLE)
{
obj = (KAutoObject *)currentCoreContext->objectContext.currentProcess;
KAutoObject__AddReference(obj);
}
else
obj = KProcessHandleTable__ToKAutoObject(handleTable, handle);
if(obj == NULL)
return 0xD8E007F7; // invalid handle
name = classNameOfAutoObject(obj);
if(name == NULL) // shouldn't happen
name = "KAutoObject";
*outKAddr = (u32)obj;
res = kernelToUsrMemcpy8(outClassName, name, strlen(name) + 1) ? 0 : 0xE0E01BF5;
obj->vtable->DecrementReferenceCount(obj);
return res;
}