/* * This file is part of Luma3DS * Copyright (C) 2016-2020 Aurora Wright, TuxSH * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #pragma once #include <3ds/types.h> #include <3ds/gfx.h> #include "utils.h" #define GPU_FB_TOP_LEFT_ADDR_1 REG32(0x10400468) #define GPU_FB_TOP_LEFT_ADDR_2 REG32(0x1040046C) #define GPU_FB_TOP_FMT REG32(0x10400470) #define GPU_FB_TOP_SEL REG32(0x10400478) #define GPU_FB_TOP_COL_LUT_INDEX REG32(0x10400480) #define GPU_FB_TOP_COL_LUT_ELEM REG32(0x10400484) #define GPU_FB_TOP_STRIDE REG32(0x10400490) #define GPU_FB_TOP_RIGHT_ADDR_1 REG32(0x10400494) #define GPU_FB_TOP_RIGHT_ADDR_2 REG32(0x10400498) #define GPU_FB_BOTTOM_ADDR_1 REG32(0x10400568) #define GPU_FB_BOTTOM_ADDR_2 REG32(0x1040056C) #define GPU_FB_BOTTOM_FMT REG32(0x10400570) #define GPU_FB_BOTTOM_SEL REG32(0x10400578) #define GPU_FB_BOTTOM_COL_LUT_INDEX REG32(0x10400580) #define GPU_FB_BOTTOM_COL_LUT_ELEM REG32(0x10400584) #define GPU_FB_BOTTOM_STRIDE REG32(0x10400590) #define GPU_PSC0_CNT REG32(0x1040001C) #define GPU_PSC1_CNT REG32(0x1040002C) #define GPU_TRANSFER_CNT REG32(0x10400C18) #define GPU_CMDLIST_CNT REG32(0x104018F0) #define FB_BOTTOM_VRAM_ADDR ((void *)0x1F48F000) // cached #define FB_BOTTOM_VRAM_PA 0x1848F000 #define FB_BOTTOM_SIZE (320 * 240 * 2) #define FB_SCREENSHOT_SIZE (52 + 400 * 240 * 3) #define SCREEN_BOT_WIDTH 320 #define SCREEN_BOT_HEIGHT 240 #define SPACING_Y 11 #define SPACING_X 6 #define COLOR_TITLE RGB565(0x00, 0x26, 0x1F) #define COLOR_WHITE RGB565(0x1F, 0x3F, 0x1F) #define COLOR_RED RGB565(0x1F, 0x00, 0x00) #define COLOR_GREEN RGB565(0x00, 0x1F, 0x00) #define COLOR_BLACK RGB565(0x00, 0x00, 0x00) #define DRAW_MAX_FORMATTED_STRING_SIZE 512 void Draw_Init(void); void Draw_Lock(void); void Draw_Unlock(void); void Draw_DrawCharacter(u32 posX, u32 posY, u32 color, char character); u32 Draw_DrawString(u32 posX, u32 posY, u32 color, const char *string); __attribute__((format(printf,4,5))) u32 Draw_DrawFormattedString(u32 posX, u32 posY, u32 color, const char *fmt, ...); void Draw_FillFramebuffer(u32 value); void Draw_ClearFramebuffer(void); u32 Draw_AllocateFramebufferCache(void); void Draw_FreeFramebufferCache(void); void *Draw_GetFramebufferCache(void); u32 Draw_GetFramebufferCacheSize(void); u32 Draw_SetupFramebuffer(void); void Draw_RestoreFramebuffer(void); void Draw_FlushFramebuffer(void); u32 Draw_GetCurrentFramebufferAddress(bool top, bool left); void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth); void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y);