@ @ cache.s @ by TuxSH @ @ This is part of Luma3DS, see LICENSE.txt for details @ .text .arm .align 4 .global flushEntireDCache .type flushEntireDCache, %function flushEntireDCache: @ Adpated from http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0155a/ch03s03s05.html , @ and https://github.com/gemarcano/libctr9_io/blob/master/src/ctr_system_ARM.c#L39 as well @ Note: ARM's example is actually for a 8KB DCache (which is what the 3DS has) mov r1, #0 @ segment counter outer_loop: mov r0, #0 @ line counter inner_loop: orr r2, r1, r0 @ generate segment and line address mcr p15, 0, r2, c7, c14, 2 @ clean and flush the line add r0, #0x20 @ increment to next line cmp r0, #0x400 bne inner_loop add r1, #0x40000000 cmp r1, #0 bne outer_loop mcr p15, 0, r0, c7, c10, 4 @ drain write buffer bx lr .global flushDCacheRange .type flushDCacheRange, %function flushDCacheRange: add r1, r0, r1 @ end address bic r0, #0x1f @ align source address to cache line size (32 bytes) flush_range_loop: mcr p15, 0, r0, c7, c14, 1 @ clean and flush the line corresponding to the address r0 is holding add r0, #0x20 cmp r0, r1 bls flush_range_loop mcr p15, 0, r0, c7, c10, 4 @ drain write buffer bx lr