Aurora
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06060c67b5
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Changed the chainloader to load payloads named "BUTTON_NAME.bin", to remember which payload is which. Original idea and code by @habbbe (many thanks!)
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2016-04-17 18:57:25 +02:00 |
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Aurora
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3475cfe1e6
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Changed indentation style across the code to make it more readable, added newlines before comments, moved patches to separate functions, made memory operations slightly faster by compiling them with O3 (thanks TuxSH!)
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2016-04-02 18:22:47 +02:00 |
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Aurora
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ea3e45d40a
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Move clearScreens calls and screen-init checks
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2016-03-23 16:14:28 +01:00 |
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Aurora
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03a6e343db
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Merge emunand.bin, reboot.bin and loader.bin in the main executable
Less SD accesses, more noob-proof
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2016-03-23 15:00:28 +01:00 |
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Aurora
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b7b734bad1
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Added configuration menu (thanks to Cakes for the screen printing code - no more flags!), auto-delete of patched FIRMs when switching to/from A9LH or the CFW gets updated, moved screen init from the loader, general reorganization
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2016-03-23 02:46:41 +01:00 |
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Aurora
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9b9f784c26
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Fixed intermittent splash from CakeBrah, made splash last slightly longer, added shutdown on error, slimmed down FatFs, added error on missing emuNAND, changed folder to "aurei", changed the dat name to "AuReiNand.dat", propered the built-in screen init of the chainloader, remade the look of the 3dsx
(First luma-powered CFW!)
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2016-03-20 17:38:45 +01:00 |
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Aurora
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dcb09a9472
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Added dual emuNAND support, multi-payload loader with built-in screen init (inspired by arm9select, thanks Fix94)
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2016-03-17 00:15:38 +01:00 |
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Aurora
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09380a19ff
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External ARM9 payload chainloading for a9lh, cleaned up the sdmmc library (from the dark-samus a9lh fork)
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2016-03-08 15:29:25 +01:00 |
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