Commit Graph

64 Commits

Author SHA1 Message Date
TuxSH
3ac134bc16 Fix screen issue, etc. 2017-05-17 17:16:16 +02:00
Aurora Wright
c7bb1f9655 Unbreak loader 2017-05-17 16:15:32 +02:00
TuxSH
b9bc41a772 Groundwork
Change the payload loader location
Always set keys 0x18..0x1F
Set arm11 entrypoint correctly
2017-05-17 13:02:01 +02:00
Aurora Wright
653e81c48e Minor stuff 2017-04-17 01:01:03 +02:00
TuxSH
93c8c90804 Fix linker scripts 2017-04-15 17:11:36 +02:00
TuxSH
b1b81c87f2 Fix linker scripts 2017-02-23 19:30:09 +01:00
Aurora
ab8507e09d Makefile cleanup 2016-12-03 23:22:48 +01:00
Aurora
9c9fd2deef Include base_tools instead of specifying binaries manually 2016-11-26 18:00:17 +01:00
Aurora
3bb01ffd68 Remove useless makefile rules 2016-11-26 17:48:57 +01:00
TuxSH
b3f38a8764 Update cache.s
Comments
2016-10-31 14:18:29 +01:00
Aurora
b499c7ee75 Use f_chdir and relative paths 2016-10-12 02:32:36 +02:00
Aurora
fb274538e1 Minor stuff 2016-09-23 19:03:59 +02:00
Aurora
2dd1baebb3 Other minor makefile stuff 2016-09-23 18:45:59 +02:00
Aurora
2f915401dd Minor stuff 2016-09-15 20:15:20 +02:00
Aurora
8f32048774 Spaces, spaces everywhere 2016-09-06 13:43:00 +02:00
Aurora
52999db43a Readability stuff 2016-08-28 14:41:18 +02:00
Aurora
ee3720f0b7 Make loader more readable, use an array instead of a fixed location for the emuNAND test sector 2016-08-16 18:47:27 +02:00
TuxSH
905777466d Don't set retail keys on dev units. 2016-08-06 22:38:06 +02:00
Aurora
136e0d8974 Cleanup 2016-07-01 20:27:28 +02:00
TuxSH
61684ecb68 We need to clean and flush caches before jumping to payloads, actually. 2016-06-14 19:50:38 +02:00
TuxSH
edfd63e1f7 We don't need to flush DCache when launching payloads.
Fixes a derp as well.
2016-06-10 23:33:03 +02:00
TuxSH
e593584a47 Move screen management code to screen.c and fix cache-related issues
- Screen brightness is now updated as soon as the user selects a brightness option, on all boot environments
- Payloads can now be 1KB bigger
- Some cache-related bugs may have been fixed
2016-06-10 21:48:22 +02:00
Aurora
9aeac7af92 Move patches to patches.c and emunand.c, section 0 copying to launchFirm for consistency 2016-05-25 14:34:43 +02:00
Aurora
905f816bbe Get rid of the double FatFs 2016-05-03 03:17:00 +02:00
Aurora
df112b550b Move loadPayload to fs.c, and the path to the beginning of the chainloader 2016-04-29 17:22:13 +02:00
Aurora
c6d3158b56 Remade the chainloader to only try to load the right payload for the pressed button, got rid of the default payload (start now boots "start_NAME.bin"), sel_NAME is now select_NAME as there is no more SFN limitations anymore 2016-04-29 15:08:33 +02:00
Aurora
e651c3d9cc Small cleanup 2016-04-28 16:27:32 +02:00
Aurora
bfc2448662 Simplify makefiles 2016-04-28 00:43:25 +02:00
Aurora
ada3e09784 Added L+A payload 2016-04-24 19:46:33 +02:00
Aurora
3fd4603553 Welcome Luma3DS 2016-04-23 01:43:36 +02:00
Aurora
b926ab7dd2 Give 3ds_injector a sane makefile 2016-04-20 03:31:40 +02:00
Aurora
d0d6baaa85 We do not need this anymore (D9/E9/GM9 were updated) 2016-04-18 18:52:58 +02:00
Aurora
fd4352a1d6 Remove useless sdmmc code (we do not need NAND init/read from loader, or write at all 2016-04-18 18:29:37 +02:00
Aurora
08808da741 Update FatFs to 0.12 2016-04-18 18:04:04 +02:00
Aurora
a11124a3d6 Remove LFN support from the loader FatFs as it is not used. Slims down the binary by ~4 KBs 2016-04-18 04:47:53 +02:00
Aurora
d2d6e786c7 Fixed L+SELECT payload being broken (annoying LFN to 8.3 conversion rules). Now the payload is sel_NAME.bin 2016-04-18 02:55:54 +02:00
Aurora
a76c943c01 Reinstated the L+SELECT payload 2016-04-17 19:35:29 +02:00
Aurora
06060c67b5 Changed the chainloader to load payloads named "BUTTON_NAME.bin", to remember which payload is which. Original idea and code by @habbbe (many thanks!) 2016-04-17 18:57:25 +02:00
Aurora
0f64fd73ec Fix bug when quitting AGB_FIRM
The wrong config.bin section was used to remember the last-used FIRM
2016-04-16 20:27:52 +02:00
habbbe
22b38a0f88 Made define for payload paths (removes repeated parts of file paths to payloads) 2016-04-16 18:21:42 +02:00
Aurora
a0334120a6 Added region/language emulation feature, thanks to the hard work of @TuxSH
Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:59:14 +02:00
Aurora
649b160292 Use better makefiles for loader and the screen init stub 2016-04-12 04:55:36 +02:00
Aurora
c7b90f739f Use fLTO to reduce the binary size 2016-04-11 15:58:58 +02:00
Aurora
160bc36ae8 Update FatFs for the loader 2016-04-11 15:13:05 +02:00
Aurora
0001f301f8 Cleanup, fixed the second emuNAND patched FIRM still getting created, removed injector SOAP patch as it changes nothing without going to great lengths to change the region of a NNID, made L not needed to load payloads except for R and Select (Start is now default) 2016-04-04 18:07:13 +02:00
Aurora
a181bba9f2 Added TWL/AGB FIRM patching/SD loading for New and Old 3DS (thanks to mid-kid of CakesFW for making it possible!) 2016-04-03 17:56:09 +02:00
Aurora
993e564fbb u32-ify 2016-04-02 22:02:16 +02:00
Aurora
3475cfe1e6 Changed indentation style across the code to make it more readable, added newlines before comments, moved patches to separate functions, made memory operations slightly faster by compiling them with O3 (thanks TuxSH!) 2016-04-02 18:22:47 +02:00
Aurora
6b64a10362 Fixed ARM11 access to chainloaded payloads 2016-04-01 14:27:31 +02:00
Aurora
f4c48a64ca Fixed loading the alternate EmuNAND if 9.0 FIRM was set as default, improved comments and further cleanup of the injector 2016-03-31 01:38:28 +02:00