TuxSH
02c6a3c214
Make FCRAM (and VRAM as a side effect) globally executable from arm11 kernel (only when "developer features" are enabled)
2016-05-08 01:23:22 +02:00
TuxSH
8dd9c1a1af
Merge branch 'master' into developer
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Conflicts:
source/firm.c
2016-05-08 00:07:25 +02:00
TuxSH
be54052b6d
Make 3ds_injector able to be bigger than the official loader module (max. 25KB on O3DS due to memory limitations). Thanks @mid-kid for the idea.
2016-05-07 23:40:02 +02:00
TuxSH
a63fb971d4
Add support for k9/p9 exception handling on all FIRMs
2016-05-06 20:22:43 +02:00
Aurora
9d68c980e6
Added support for 9.5 New 3DS FIRM to the arm9loader
2016-05-05 04:43:44 +02:00
Aurora
e2596a0a61
Merge changes from master
2016-05-04 23:49:55 +02:00
Aurora
17d3c6491a
Cleanup, removed redundant file reading code
2016-05-03 20:03:37 +02:00
Aurora
169b12fc20
Merge changes from master, added support for netloader companion (payload must be "nlc.bin" and will be deleted after being read, moved exception vectors
2016-05-03 16:57:00 +02:00
Aurora
fef48a449a
Code refactoring, added support for SAFE_MODE FIRM on A9LH (you can update safely from it now). Thanks to delebile for the O3DS SAFE_MODE FIRM FIRM0/1 protection!
2016-05-03 01:21:43 +02:00
Aurora
113059e57c
Fixed L+R booting the updated NAND with the FIRM from the outdated NAND
2016-05-01 19:48:59 +02:00
Aurora
1e6d7a5aee
Merge changes from master
2016-04-29 18:45:30 +02:00
Aurora
df112b550b
Move loadPayload to fs.c, and the path to the beginning of the chainloader
2016-04-29 17:22:13 +02:00
Aurora
85615d1916
Fix external FIRM loading
2016-04-29 15:21:49 +02:00
Aurora
c6d3158b56
Remade the chainloader to only try to load the right payload for the pressed button, got rid of the default payload (start now boots "start_NAME.bin"), sel_NAME is now select_NAME as there is no more SFN limitations anymore
2016-04-29 15:08:33 +02:00
Aurora
4a4de608ec
Merge branch 'master' into developer
2016-04-28 16:55:18 +02:00
Aurora
e651c3d9cc
Small cleanup
2016-04-28 16:27:32 +02:00
Aurora
f0e1937eeb
Add ARM9 exception vectors feature from @TuxSH
2016-04-26 22:23:47 +02:00
Aurora
efd08ff731
Revert "Move the UNITINFO patch to the developer version"
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This reverts commit f9a1f1a79b
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2016-04-26 22:00:29 +02:00
Aurora
f9a1f1a79b
Move the UNITINFO patch to the developer version
2016-04-26 21:51:57 +02:00
Aurora
a736e4602a
Cleanup
2016-04-26 20:10:20 +02:00
Aurora
ada3e09784
Added L+A payload
2016-04-24 19:46:33 +02:00
Aurora
3fd4603553
Welcome Luma3DS
2016-04-23 01:43:36 +02:00
Aurora
c14526068a
Minor stuff
2016-04-21 23:39:05 +02:00
Aurora
180b2a6f4d
Bye bye fileSize!
2016-04-21 05:08:42 +02:00
Aurora
70e82e627b
More cleanup
2016-04-19 17:28:18 +02:00
Aurora
0f64fd73ec
Fix bug when quitting AGB_FIRM
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The wrong config.bin section was used to remember the last-used FIRM
2016-04-16 20:27:52 +02:00
Aurora
c60ef7fe82
Better to reboot here
2016-04-15 16:10:32 +02:00
Aurora
fea5a111a9
Misc fixes, renamed "Updated SysNAND" to reflect what the option actually does now
2016-04-15 16:01:44 +02:00
Aurora
939965b5a0
Cleanup
2016-04-14 17:10:55 +02:00
Aurora
a0334120a6
Added region/language emulation feature, thanks to the hard work of @TuxSH
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Create a "locales" folder inside aurei, and one .txt for each game, with the title id of the game. The txt must be exactly 6 bytes long: 3 characters for the region ("JPN", "USA", "EUR", "AUS", "CHN", "KOR", "TWN"), a space, and two for the language ("JP", "EN", "FR", "DE", "IT", "ES", "ZH", "KO", "NL", "PT", "RU", "TW"). You can enable the feature globally in the config menu. This should also make DLCs for foreign games work.
2016-04-14 00:59:14 +02:00
Aurora
6d4a84a325
Remove unneeded stuff from the loader injection
2016-04-13 14:37:40 +02:00
Aurora
89350b1edd
Fixed config.bin getting recreated on each boot
2016-04-13 04:18:59 +02:00
Aurora
e9449f86bf
Rewrote config menu to allow for multiple choice settings, made the N3DS CPU patch configurable in the NTR way, changed the config.bin format to be more future-proof (settings are on the leftmost part), added more macros to read settings
2016-04-12 23:28:35 +02:00
Aurora
4fabe1f704
Added new and working N3DS CPU patch from @TuxSH
2016-04-12 15:25:36 +02:00
Aurora
ef3ba896d5
Cleanup, removed the non-working clock speed patch
2016-04-12 14:32:38 +02:00
Aurora
697bc74535
Added tentative N3DS clock speed/L2 cache patch by @TuxSH.
2016-04-12 01:22:42 +02:00
Aurora
0e9ff44746
Made N3DS >9.6 key generation version independent
2016-04-11 22:26:39 +02:00
Steven Smith
b3f0d13aa4
Add developer UNITINFO patch.
2016-04-11 12:14:51 -07:00
Aurora
bd1547710e
Derp
2016-04-11 18:43:51 +02:00
Aurora
464bf1680c
Small changes
2016-04-11 14:42:34 +02:00
Aurora
7dbded99a2
First commit of the AuReiNand rewrite!
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- Gotten rid of the patched FIRMs, AuReiNand now finds and loads all the FIRMs from CTRNAND by default. If you are booting an emuNAND, the FIRMs will be loaded from its CTRNAND. This also applies to AGB and TWL FIRM, and allows for a very fast boot with no firmware files on the SD card.
- If for some reason (like using NTR) you do not want to use the CTRNAND FIRM, you can place a firmware.bin in the aurei folder and it will be loaded just for the default NAND.
- The way AuReiNand works has changed. Now you can specify to autoboot SysNAND or not, and a NAND is no more tied to a FIRM (since 9.0 FIRM is autodetected). If you press nothing the default NAND is booted with its own FIRM, L boots the non-default NAND with its own FIRM, R boots EmuNAND with the SysNAND FIRM if you picked "Updated SysNAND", and vice-versa.
- In order for AuReiNand to handle FIRM reboots, the .bin path needs to be hardcoded in the program. The default is /arm9loaderhax.bin (the AuReiNand.dat is also supported for 9.0 people). A PC tool was written to make changing the path easier.
- Bug fixes and stuff I forgot.
- Gelex is a saint.
2016-04-11 05:58:46 +02:00
Aurora
4180261f1f
Small changes, added a macro for reading options
2016-04-06 14:54:58 +02:00
Aurora
e882dd7aaf
Rewrote the config menu (no longer prints the whole menu on each button press), cleaned up the reboot patch, boot options will keep being forced if a GBA game was lanched from SysNAND, added option to have a splash screen with the built-in screen-init
2016-04-05 23:20:21 +02:00
Aurora
9e851d2dfd
Small code reorganization
2016-04-05 05:34:57 +02:00
Aurora
3aacbd17ce
Upped patch version
2016-04-05 02:29:36 +02:00
Aurora
6f8a9421ef
Added basic support for configuring the brightness level for the built-in screen init
2016-04-05 02:24:21 +02:00
Aurora
bb437f6f7b
Better commenting
2016-04-04 19:14:49 +02:00
Aurora
0001f301f8
Cleanup, fixed the second emuNAND patched FIRM still getting created, removed injector SOAP patch as it changes nothing without going to great lengths to change the region of a NNID, made L not needed to load payloads except for R and Select (Start is now default)
2016-04-04 18:07:13 +02:00
Aurora
f7bbc4bfec
Made the AGB_FIRM splash screen optional
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Apparently it causes compatibility issues
2016-04-04 01:08:42 +02:00
Aurora
16225b97d7
Small changes
2016-04-03 18:18:44 +02:00