Merge pull request #1065 from panicbit/screen_filter

Implement blue light filters
This commit is contained in:
TuxSH
2019-02-21 19:48:07 +01:00
committed by GitHub
13 changed files with 826 additions and 5 deletions

View File

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/*
* This file is part of Luma3DS
* Copyright (C) 2017-2018 Sono (https://github.com/MarcuzD), panicbit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
#include <3ds.h>
#include "memory.h"
#include "menu.h"
#include "menus/screen_filters.h"
#include "draw.h"
#include "redshift/redshift.h"
#include "redshift/colorramp.h"
#define TEMP_DEFAULT NEUTRAL_TEMP
int screenFiltersCurrentTemperature = TEMP_DEFAULT;
void writeLut(u32* lut)
{
GPU_FB_TOP_COL_LUT_INDEX = 0;
GPU_FB_BOTTOM_COL_LUT_INDEX = 0;
for (int i = 0; i <= 255; i++) {
GPU_FB_TOP_COL_LUT_ELEM = *lut;
GPU_FB_BOTTOM_COL_LUT_ELEM = *lut;
lut++;
}
}
typedef struct {
u8 r;
u8 g;
u8 b;
u8 z;
} Pixel;
void applyColorSettings(color_setting_t* cs)
{
u16 c[0x600];
Pixel px[0x400];
u8 i = 0;
memset(c, 0, 0x600);
memset(px, 0, 0x400 * sizeof(Pixel));
do {
*(u32*)&px[i] = i | (i << 8) | (i << 16);
} while(++i);
do {
*(c + i + 0x000) = px[i].r | (px[i].r << 8);
*(c + i + 0x100) = px[i].g | (px[i].g << 8);
*(c + i + 0x200) = px[i].b | (px[i].b << 8);
} while(++i);
colorramp_fill(c + 0x000, c + 0x100, c + 0x200, 0x100, cs);
do {
px[i].r = *(c + i + 0x000) >> 8;
px[i].g = *(c + i + 0x100) >> 8;
px[i].b = *(c + i + 0x200) >> 8;
} while(++i);
writeLut((u32*)px);
}
Menu screenFiltersMenu = {
"Screen filters menu",
.nbItems = 6,
{
{ "Disable", METHOD, .method = &screenFiltersSetDisabled },
{ "Reduce blue light (level 1)", METHOD, .method = &screenFiltersReduceBlueLevel1 },
{ "Reduce blue light (level 2)", METHOD, .method = &screenFiltersReduceBlueLevel2 },
{ "Reduce blue light (level 3)", METHOD, .method = &screenFiltersReduceBlueLevel3 },
{ "Reduce blue light (level 4)", METHOD, .method = &screenFiltersReduceBlueLevel4 },
{ "Reduce blue light (level 5)", METHOD, .method = &screenFiltersReduceBlueLevel5 },
}
};
void screenFiltersSetDisabled(void)
{
screenFiltersCurrentTemperature = TEMP_DEFAULT;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersReduceBlueLevel1(void)
{
screenFiltersCurrentTemperature = 4300;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersReduceBlueLevel2(void)
{
screenFiltersCurrentTemperature = 3200;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersReduceBlueLevel3(void)
{
screenFiltersCurrentTemperature = 2100;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersReduceBlueLevel4(void)
{
screenFiltersCurrentTemperature = 1550;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersReduceBlueLevel5(void)
{
screenFiltersCurrentTemperature = 1000;
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
}
void screenFiltersSetTemperature(int temperature)
{
color_setting_t cs;
memset(&cs, 0, sizeof(cs));
cs.temperature = temperature;
cs.gamma[0] = 1.0F;
cs.gamma[1] = 1.0F;
cs.gamma[2] = 1.0F;
cs.brightness = 1.0F;
applyColorSettings(&cs);
}