Add developer UNITINFO patch.
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@ -26,7 +26,8 @@ void configureCFW(const char *configPath)
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"( ) Use second EmuNAND as default",
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"( ) Show current NAND in System Settings",
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"( ) Show GBA boot screen in patched AGB_FIRM",
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"( ) Enable splash screen with no screen-init" };
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"( ) Enable splash screen with no screen-init",
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"( ) Use developer UNITINFO" };
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u32 optionsAmount = sizeof(optionsText) / sizeof(char *);
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@ -271,6 +271,15 @@ static inline void patchNativeFirm(u32 nandType, u32 emuHeader, u32 a9lhInstalle
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*(u16 *)sigOffset2 = sigPatch[0];
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*((u16 *)sigOffset2 + 1) = sigPatch[1];
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if(CONFIG(7, 1))
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{
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//Apply UNITINFO patch
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u32 unitInfoOffset;
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getUnitInfoValueSet(arm9Section, section[2].size, &unitInfoOffset);
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*((u8*)unitInfoOffset + 3) = unitInfoPatch[0];
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}
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//Replace the FIRM loader with the injector
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injectLoader();
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}
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@ -19,6 +19,8 @@ const u16 sigPatch[2] = {0x2000, 0x4770};
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const u16 writeBlock[2] = {0x2000, 0x46C0};
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const u8 unitInfoPatch[1] = {0xE3};
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/**************************************************
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* Functions
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**************************************************/
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@ -74,3 +76,11 @@ void getLoader(u8 *pos, u32 size, u32 *loaderOffset, u32 *loaderSize)
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*loaderOffset = (u32)off - 0x200;
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*loaderSize = *(u32 *)(off - 0xFC) * 0x200;
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}
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void getUnitInfoValueSet(u8 *pos, u32 size, u32 *off)
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{
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//Look for UNITINFO value being set
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const u8 pattern[] = {0x01, 0x10, 0xA0, 0x13};
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*off = (u32)memsearch(pos, pattern, size, 4);
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}
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@ -15,6 +15,7 @@ const u32 mpuPatch[3];
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const u16 nandRedir[2];
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const u16 sigPatch[2];
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const u16 writeBlock[2];
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const u8 unitInfoPatch[1];
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/**************************************************
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* Functions
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@ -25,3 +26,4 @@ void *getReboot(u8 *pos, u32 size);
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u32 getfOpen(u8 *proc9Offset, void *rebootOffset);
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u16 *getFirmWrite(u8 *pos, u32 size);
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void getLoader(u8 *pos, u32 size, u32 *loaderOffset, u32 *loaderSize);
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void getUnitInfoValueSet(u8 *pos, u32 size, u32* off);
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