Updated to support hax 2.5, edited README, supports devkitpro 45, etc
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@@ -9,6 +9,11 @@ endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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# This should be set externally
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name ?= reiNand.dat
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filepath ?=
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dir_out ?= $(CURDIR)
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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@@ -26,26 +31,27 @@ include $(DEVKITARM)/3ds_rules
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := ReiNand
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TARGET := $(name:.dat=)
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BUILD := build
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SOURCES := source
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SOURCES := source source/libkhax
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DATA := data
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INCLUDES := include
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APP_TITLE := ReiNAND
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APP_DESCRIPTION := N3DS CFW
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APP_AUTHOR := Reisyukaku
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APP_TITLE ?= $(name:.dat=)
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APP_DESCRIPTION ?= Privileged ARM11/ARM9 Code Execution
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APP_AUTHOR ?= patois
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard
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CFLAGS := -g -Wall -O3 -mword-relocations \
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CFLAGS := -g -Wall -Wextra -O3 -mword-relocations \
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-fomit-frame-pointer -ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DARM_ARCH -w
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DARM_ARCH -DLAUNCHER_PATH='"$(filepath)$(name)"'
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 -w
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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@@ -66,7 +72,7 @@ LIBDIRS := $(CTRULIB)
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export OUTPUT := $(dir_out)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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@@ -77,6 +83,7 @@ export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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@@ -92,7 +99,8 @@ else
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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@@ -110,7 +118,7 @@ ifeq ($(strip $(ICON)),)
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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export APP_ICON := $(ICON)
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endif
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.PHONY: $(BUILD) clean all
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@@ -126,7 +134,8 @@ $(BUILD):
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
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@rm -fr $(BUILD) $(OUTPUT).3dsx $(OUTPUT).smdh
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#---------------------------------------------------------------------------------
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else
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@@ -141,8 +150,7 @@ ifeq ($(strip $(NO_SMDH)),)
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all : $(OUTPUT).3dsx $(OUTPUT).smdh
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endif
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cpu.o cpu_threaded.o: CFLAGS += -Wno-unused-variable -Wno-unused-label
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$(OUTPUT).3dsx : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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$(OUTPUT).3dsx : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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