rosalina: screen_filter: save up around 10K using this simple trick
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@ -29,7 +29,7 @@ ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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DEFINES := -DARM11 -D_3DS
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CFLAGS := -g -std=gnu11 -Wall -Wextra -Werror -Wno-unused-value -O2 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections -fdata-sections \
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-fomit-frame-pointer -ffunction-sections -fdata-sections -ffast-math \
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$(ARCH) $(DEFINES)
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CFLAGS += $(INCLUDE)
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@ -39,7 +39,7 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map),--section-start,.text=0x14000000
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LIBS := -lctru -lm
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LIBS := -lctru
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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@ -144,10 +144,10 @@ void screenFiltersSetTemperature(int temperature)
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memset(&cs, 0, sizeof(cs));
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cs.temperature = temperature;
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cs.gamma[0] = 1.0F;
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/*cs.gamma[0] = 1.0F;
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cs.gamma[1] = 1.0F;
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cs.gamma[2] = 1.0F;
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cs.brightness = 1.0F;
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cs.brightness = 1.0F;*/
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applyColorSettings(&cs);
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}
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@ -19,7 +19,7 @@
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*/
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#include <stdint.h>
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#include <math.h>
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//#include <math.h>
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#include "redshift/redshift.h"
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@ -282,8 +282,10 @@ interpolate_color(float a, const float *c1, const float *c2, float *c)
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}
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/* Helper macro used in the fill functions */
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#define F(Y, C) pow((Y) * setting->brightness * \
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white_point[C], 1.0/setting->gamma[C])
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#define F(Y, C) ((Y) * white_point[C])
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/*#define F(Y, C) pow((Y) * setting->brightness * \
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white_point[C], 1.0/setting->gamma[C])*/
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void
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colorramp_fill(uint16_t *gamma_r, uint16_t *gamma_g, uint16_t *gamma_b,
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@ -324,4 +326,4 @@ colorramp_fill_float(float *gamma_r, float *gamma_g, float *gamma_b,
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}
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}
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#undef F
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#undef F
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