Halve the time necessary to take a screenshot
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@@ -85,13 +85,13 @@ void RosalinaMenu_ShowCredits(void)
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while(!(waitInput() & BUTTON_B) && !terminationRequest);
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}
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extern u8 framebufferCache[FB_BOTTOM_SIZE];
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void RosalinaMenu_TakeScreenshot(void)
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{
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#define TRY(expr) if(R_FAILED(res = (expr))) goto end;
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u64 total;
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IFile file;
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u8 buf[54];
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Result res;
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u32 filenum;
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@@ -109,6 +109,8 @@ void RosalinaMenu_TakeScreenshot(void)
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Draw_Lock();
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Draw_RestoreFramebuffer();
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svcFlushEntireDataCache();
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res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
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if(R_SUCCEEDED(res))
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{
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@@ -141,44 +143,55 @@ void RosalinaMenu_TakeScreenshot(void)
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sprintf(filename, "/luma/screenshots/top_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 400, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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Draw_CreateBitmapHeader(framebufferCache, 400, 240);
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(true, true, y);
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TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
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}
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for(u32 y = 0; y < 120; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 54 + 3 * 400 * y, true, true, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 54 + 3 * 400 * 120, 0));
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for(u32 y = 120; y < 240; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 3 * 400 * (y - 120), true, true, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 3 * 400 * 120, 0));
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TRY(IFile_Close(&file));
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sprintf(filename, "/luma/screenshots/bot_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 320, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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Draw_CreateBitmapHeader(framebufferCache, 320, 240);
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(false, true, y);
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TRY(IFile_Write(&file, &total, line, 3 * 320, 0));
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}
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for(u32 y = 0; y < 120; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 54 + 3 * 320 * y, false, true, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 54 + 3 * 320 * 120, 0));
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for(u32 y = 120; y < 240; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 3 * 320 * (y - 120), false, true, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 3 * 320 * 120, 0));
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TRY(IFile_Close(&file));
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if((GPU_FB_TOP_FMT & 0x20) && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
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{
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sprintf(filename, "/luma/screenshots/top_right_%04u.bmp", filenum);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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Draw_CreateBitmapHeader(buf, 400, 240);
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TRY(IFile_Write(&file, &total, buf, 54, 0));
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Draw_CreateBitmapHeader(framebufferCache, 400, 240);
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for(u32 y = 0; y < 240; y++)
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{
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u8 *line = Draw_ConvertFrameBufferLine(true, false, y);
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TRY(IFile_Write(&file, &total, line, 3 * 400, 0));
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}
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for(u32 y = 0; y < 120; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 54 + 3 * 400 * y, true, false, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 54 + 3 * 400 * 120, 0));
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for(u32 y = 120; y < 240; y++)
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Draw_ConvertFrameBufferLine(framebufferCache + 3 * 400 * (y - 120), true, false, y);
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TRY(IFile_Write(&file, &total, framebufferCache, 3 * 400 * 120, 0));
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TRY(IFile_Close(&file));
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}
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end:
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IFile_Close(&file);
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svcFlushEntireDataCache();
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Draw_SetupFramebuffer();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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