Halve the time necessary to take a screenshot
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@@ -82,4 +82,4 @@ void Draw_FlushFramebuffer(void);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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u8 *Draw_ConvertFrameBufferLine(bool top, bool left, u32 y);
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void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y);
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