rosalina: implement 800px top-screen screenshot, etc. Fixes #1443
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@@ -90,7 +90,8 @@ u32 Draw_DrawFormattedString(u32 posX, u32 posY, u32 color, const char *fmt, ...
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void Draw_FillFramebuffer(u32 value);
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void Draw_ClearFramebuffer(void);
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u32 Draw_AllocateFramebufferCache(void);
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Result Draw_AllocateFramebufferCache(u32 size);
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Result Draw_AllocateFramebufferCacheForScreenshot(u32 size);
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void Draw_FreeFramebufferCache(void);
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void *Draw_GetFramebufferCache(void);
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u32 Draw_GetFramebufferCacheSize(void);
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@@ -98,6 +99,8 @@ u32 Draw_SetupFramebuffer(void);
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void Draw_RestoreFramebuffer(void);
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void Draw_FlushFramebuffer(void);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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// Width is actually height as the 3ds screen is rotated 90 degrees
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void Draw_GetCurrentScreenInfo(u32 *width, bool *is3d, bool top);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 width, u32 startingLine, u32 numLines, bool top, bool left);
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