Minor wording stuff

This commit is contained in:
Aurora 2016-09-18 18:05:51 +02:00
parent efe66bc72e
commit 85aaae67bf
2 changed files with 15 additions and 12 deletions

View File

@ -87,10 +87,10 @@ void configMenu(bool oldPinStatus)
};
const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
"It will booted with no directional pad\n"
"buttons pressed.",
"It will booted when no directional pad\n"
"buttons are pressed.",
"Select the screen brightness",
"Select the screen brightness.",
"Activate a PIN lock.\n\n"
"The PIN will be asked each time\n"
@ -105,12 +105,13 @@ void configMenu(bool oldPinStatus)
"games.",
#ifdef DEV
"Select the developer features.\n\n"
"\t* 'ErrDisp' displays debug info. "
"\t* 'ErrDisp' displays debug info\n"
"on the 'An error has occurred' screen.\n"
"\t* 'UNITINFO' makes the console be\n"
"always detected as a development unit (which "
"breaks online features and\n"
"allows booting some developer software).\n"
"always detected as a development unit\n"
"(which breaks online features and\n"
"allows booting some developer\n"
"software).\n"
"\t* 'Off' disables exception handlers\n"
"in FIRM.",
#endif
@ -139,7 +140,7 @@ void configMenu(bool oldPinStatus)
"out-of-region games work.\n\n"
"Refer to the wiki for instructions.",
"Show the currently booted NAND.\n\n"
"Show the currently booted NAND:\n\n"
"\t* Sys = SysNAND\n"
"\t* Emu = EmuNAND 1\n"
"\t* EmuX = EmuNAND X\n"
@ -151,7 +152,7 @@ void configMenu(bool oldPinStatus)
"Refer to the wiki for instructions.",
"Show the GBA boot screen when booting\n"
"GBA games",
"GBA games.",
"If enabled, the splash screen will be\n"
"displayed before booting payloads,\n"
@ -161,7 +162,7 @@ void configMenu(bool oldPinStatus)
"display button hints."
#ifdef DEV
, "Disable SVC, service, archive and ARM9\n"
"exheader access checks"
"exheader access checks."
#endif
};

View File

@ -94,10 +94,12 @@ u32 drawString(const char *string, bool isTopScreen, u32 posX, u32 posY, u32 col
if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X)
{
posY += SPACING_Y;
line_i = 0;
line_i = 1; //Little offset so we know the same string continues
if(string[i] == ' ') break; //Spaces at the start look weird
}
drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color);
line_i++;
break;
}