Minor wording stuff
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@ -87,10 +87,10 @@ void configMenu(bool oldPinStatus)
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};
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};
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const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
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const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
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"It will booted with no directional pad\n"
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"It will booted when no directional pad\n"
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"buttons pressed.",
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"buttons are pressed.",
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"Select the screen brightness",
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"Select the screen brightness.",
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"Activate a PIN lock.\n\n"
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"Activate a PIN lock.\n\n"
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"The PIN will be asked each time\n"
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"The PIN will be asked each time\n"
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@ -105,12 +105,13 @@ void configMenu(bool oldPinStatus)
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"games.",
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"games.",
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#ifdef DEV
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#ifdef DEV
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"Select the developer features.\n\n"
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"Select the developer features.\n\n"
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"\t* 'ErrDisp' displays debug info. "
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"\t* 'ErrDisp' displays debug info\n"
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"on the 'An error has occurred' screen.\n"
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"on the 'An error has occurred' screen.\n"
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"\t* 'UNITINFO' makes the console be\n"
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"\t* 'UNITINFO' makes the console be\n"
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"always detected as a development unit (which "
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"always detected as a development unit\n"
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"breaks online features and\n"
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"(which breaks online features and\n"
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"allows booting some developer software).\n"
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"allows booting some developer\n"
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"software).\n"
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"\t* 'Off' disables exception handlers\n"
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"\t* 'Off' disables exception handlers\n"
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"in FIRM.",
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"in FIRM.",
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#endif
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#endif
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@ -139,7 +140,7 @@ void configMenu(bool oldPinStatus)
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"out-of-region games work.\n\n"
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"out-of-region games work.\n\n"
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"Refer to the wiki for instructions.",
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"Refer to the wiki for instructions.",
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"Show the currently booted NAND.\n\n"
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"Show the currently booted NAND:\n\n"
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"\t* Sys = SysNAND\n"
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"\t* Sys = SysNAND\n"
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"\t* Emu = EmuNAND 1\n"
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"\t* Emu = EmuNAND 1\n"
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"\t* EmuX = EmuNAND X\n"
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"\t* EmuX = EmuNAND X\n"
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@ -151,7 +152,7 @@ void configMenu(bool oldPinStatus)
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"Refer to the wiki for instructions.",
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"Refer to the wiki for instructions.",
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"Show the GBA boot screen when booting\n"
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"Show the GBA boot screen when booting\n"
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"GBA games",
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"GBA games.",
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"If enabled, the splash screen will be\n"
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"If enabled, the splash screen will be\n"
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"displayed before booting payloads,\n"
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"displayed before booting payloads,\n"
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@ -161,7 +162,7 @@ void configMenu(bool oldPinStatus)
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"display button hints."
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"display button hints."
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#ifdef DEV
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#ifdef DEV
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, "Disable SVC, service, archive and ARM9\n"
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, "Disable SVC, service, archive and ARM9\n"
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"exheader access checks"
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"exheader access checks."
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#endif
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#endif
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};
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};
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@ -94,10 +94,12 @@ u32 drawString(const char *string, bool isTopScreen, u32 posX, u32 posY, u32 col
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if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X)
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if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X)
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{
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{
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posY += SPACING_Y;
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posY += SPACING_Y;
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line_i = 0;
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line_i = 1; //Little offset so we know the same string continues
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if(string[i] == ' ') break; //Spaces at the start look weird
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}
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}
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drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color);
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drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color);
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line_i++;
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line_i++;
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break;
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break;
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}
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}
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