Minor wording stuff

This commit is contained in:
Aurora 2016-09-18 18:05:51 +02:00
parent efe66bc72e
commit 85aaae67bf
2 changed files with 15 additions and 12 deletions

View File

@ -87,10 +87,10 @@ void configMenu(bool oldPinStatus)
}; };
const char *optionsDescription[] = { "Select the default EmuNAND.\n\n" const char *optionsDescription[] = { "Select the default EmuNAND.\n\n"
"It will booted with no directional pad\n" "It will booted when no directional pad\n"
"buttons pressed.", "buttons are pressed.",
"Select the screen brightness", "Select the screen brightness.",
"Activate a PIN lock.\n\n" "Activate a PIN lock.\n\n"
"The PIN will be asked each time\n" "The PIN will be asked each time\n"
@ -105,12 +105,13 @@ void configMenu(bool oldPinStatus)
"games.", "games.",
#ifdef DEV #ifdef DEV
"Select the developer features.\n\n" "Select the developer features.\n\n"
"\t* 'ErrDisp' displays debug info. " "\t* 'ErrDisp' displays debug info\n"
"on the 'An error has occurred' screen.\n" "on the 'An error has occurred' screen.\n"
"\t* 'UNITINFO' makes the console be\n" "\t* 'UNITINFO' makes the console be\n"
"always detected as a development unit (which " "always detected as a development unit\n"
"breaks online features and\n" "(which breaks online features and\n"
"allows booting some developer software).\n" "allows booting some developer\n"
"software).\n"
"\t* 'Off' disables exception handlers\n" "\t* 'Off' disables exception handlers\n"
"in FIRM.", "in FIRM.",
#endif #endif
@ -139,7 +140,7 @@ void configMenu(bool oldPinStatus)
"out-of-region games work.\n\n" "out-of-region games work.\n\n"
"Refer to the wiki for instructions.", "Refer to the wiki for instructions.",
"Show the currently booted NAND.\n\n" "Show the currently booted NAND:\n\n"
"\t* Sys = SysNAND\n" "\t* Sys = SysNAND\n"
"\t* Emu = EmuNAND 1\n" "\t* Emu = EmuNAND 1\n"
"\t* EmuX = EmuNAND X\n" "\t* EmuX = EmuNAND X\n"
@ -151,7 +152,7 @@ void configMenu(bool oldPinStatus)
"Refer to the wiki for instructions.", "Refer to the wiki for instructions.",
"Show the GBA boot screen when booting\n" "Show the GBA boot screen when booting\n"
"GBA games", "GBA games.",
"If enabled, the splash screen will be\n" "If enabled, the splash screen will be\n"
"displayed before booting payloads,\n" "displayed before booting payloads,\n"
@ -161,7 +162,7 @@ void configMenu(bool oldPinStatus)
"display button hints." "display button hints."
#ifdef DEV #ifdef DEV
, "Disable SVC, service, archive and ARM9\n" , "Disable SVC, service, archive and ARM9\n"
"exheader access checks" "exheader access checks."
#endif #endif
}; };

View File

@ -94,10 +94,12 @@ u32 drawString(const char *string, bool isTopScreen, u32 posX, u32 posY, u32 col
if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X) if(line_i >= ((isTopScreen ? SCREEN_TOP_WIDTH : SCREEN_BOTTOM_WIDTH) - posX) / SPACING_X)
{ {
posY += SPACING_Y; posY += SPACING_Y;
line_i = 0; line_i = 1; //Little offset so we know the same string continues
if(string[i] == ' ') break; //Spaces at the start look weird
} }
drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color); drawCharacter(string[i], isTopScreen, posX + line_i * SPACING_X, posY, color);
line_i++; line_i++;
break; break;
} }