DLP region patch
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@ -731,6 +731,24 @@ void patchCode(u64 progId, u16 progVer, u8 *code, u32 size)
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) != 3) goto error;
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}
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else if(progId == 0x0004013000002802LL && progVer > 0) //DLP
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{
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static const u8 pattern[] = {
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0x0C, 0xAC, 0xC0, 0xD8
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},
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patch[] = {
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0x00, 0x00, 0x00, 0x00
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};
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//Patch DLP region checks
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if(!patchMemory(code, size,
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pattern,
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sizeof(pattern), 0,
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patch,
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sizeof(patch), 1
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)) goto error;
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}
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if(CONFIG(PATCHGAMES) && (u32)((progId >> 0x20) & 0xFFFFFFEDULL) == 0x00040000)
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{
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u8 regionId = 0xFF,
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