Fixed ARM11 access to chainloaded payloads
This commit is contained in:
parent
5e99fb3aa0
commit
6b64a10362
9
Makefile
9
Makefile
@ -11,6 +11,7 @@ version := $(shell git describe --abbrev=0 --tags)
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dir_source := source
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dir_patches := patches
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dir_loader := loader
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dir_screeninit := screeninit
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dir_injector := injector
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dir_mset := CakeHax
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dir_ninjhax := CakeBrah
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@ -48,6 +49,7 @@ clean:
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@$(MAKE) $(FLAGS) -C $(dir_ninjhax) clean
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@rm -rf $(dir_out) $(dir_build)
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@$(MAKE) -C $(dir_loader) clean
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@$(MAKE) -C $(dir_screeninit) clean
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@$(MAKE) -C $(dir_injector) clean
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$(dir_out):
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@ -82,6 +84,11 @@ $(dir_build)/loader.h: $(dir_loader)/Makefile
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@mv $(dir_loader)/loader.bin $(dir_build)
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@bin2c -o $@ -n loader $(dir_build)/loader.bin
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$(dir_build)/screeninit.h: $(dir_screeninit)/Makefile
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@$(MAKE) -C $(dir_screeninit)
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@mv $(dir_screeninit)/screeninit.bin $(dir_build)
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@bin2c -o $@ -n screeninit $(dir_build)/screeninit.bin
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$(dir_build)/main.bin: $(dir_build)/main.elf
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$(OC) -S -O binary $< $@
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@ -89,7 +96,7 @@ $(dir_build)/main.elf: $(objects_cfw)
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# FatFs requires libgcc for __aeabi_uidiv
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$(CC) -nostartfiles $(LDFLAGS) -T linker.ld $(OUTPUT_OPTION) $^
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$(dir_build)/%.o: $(dir_source)/%.c $(dir_build)/patches.h $(dir_build)/loader.h
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$(dir_build)/%.o: $(dir_source)/%.c $(dir_build)/patches.h $(dir_build)/loader.h $(dir_build)/screeninit.h
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@mkdir -p "$(@D)"
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$(COMPILE.c) $(OUTPUT_OPTION) $<
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@ -19,8 +19,6 @@ include $(DEVKITARM)/3ds_rules
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export TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source source/fatfs source/fatfs/sdmmc
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DATA := data
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INCLUDES := include source/fatfs source/fatfs/sdmmc
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#---------------------------------------------------------------------------------
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# Setup some defines
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@ -43,14 +41,6 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -nostartfiles -g --specs=../stub.specs $(ARCH) -Wl,-Map,$(TARGET).map
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LIBS :=
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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@ -60,15 +50,13 @@ ifneq ($(BUILD),$(notdir $(CURDIR)))
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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@ -84,14 +72,7 @@ else
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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.PHONY: $(BUILD) clean all
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115
screeninit/Makefile
Executable file
115
screeninit/Makefile
Executable file
@ -0,0 +1,115 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# SPECS is the directory containing the important build and link files
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#---------------------------------------------------------------------------------
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export TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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#---------------------------------------------------------------------------------
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# Setup some defines
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O2\
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-mcpu=mpcore -mlittle-endian\
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-ffast-math -Wno-main -std=c99\
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -nostartfiles -g --specs=../stub.specs $(ARCH) -Wl,-Map,$(TARGET).map
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).bin : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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%.bin: %.elf
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@$(OBJCOPY) -O binary $< $@
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@echo built ... $(notdir $@)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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101
screeninit/source/main.c
Executable file
101
screeninit/source/main.c
Executable file
@ -0,0 +1,101 @@
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#include "types.h"
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void main(void){
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vu32 *const arm11 = (u32 *)0x1FFFFFF8;
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = 0x45;
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*(vu32 *)0x10202A40 = 0x45;
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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// Top screen
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*(vu32 *)0x10400400 = 0x000001c2;
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*(vu32 *)0x10400404 = 0x000000d1;
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*(vu32 *)0x10400408 = 0x000001c1;
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*(vu32 *)0x1040040c = 0x000001c1;
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*(vu32 *)0x10400410 = 0x00000000;
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*(vu32 *)0x10400414 = 0x000000cf;
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*(vu32 *)0x10400418 = 0x000000d1;
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*(vu32 *)0x1040041c = 0x01c501c1;
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*(vu32 *)0x10400420 = 0x00010000;
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*(vu32 *)0x10400424 = 0x0000019d;
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*(vu32 *)0x10400428 = 0x00000002;
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*(vu32 *)0x1040042c = 0x00000192;
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*(vu32 *)0x10400430 = 0x00000192;
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*(vu32 *)0x10400434 = 0x00000192;
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*(vu32 *)0x10400438 = 0x00000001;
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*(vu32 *)0x1040043c = 0x00000002;
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*(vu32 *)0x10400440 = 0x01960192;
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*(vu32 *)0x10400444 = 0x00000000;
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*(vu32 *)0x10400448 = 0x00000000;
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*(vu32 *)0x1040045C = 0x00f00190;
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*(vu32 *)0x10400460 = 0x01c100d1;
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*(vu32 *)0x10400464 = 0x01920002;
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*(vu32 *)0x10400468 = 0x18300000;
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*(vu32 *)0x10400470 = 0x80341;
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*(vu32 *)0x10400474 = 0x00010501;
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*(vu32 *)0x10400478 = 0;
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*(vu32 *)0x10400490 = 0x000002D0;
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*(vu32 *)0x1040049C = 0x00000000;
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// Disco register
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for(u32 i = 0; i < 256; i++)
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*(vu32 *)0x10400484 = 0x10101 * i;
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// Bottom screen
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*(vu32 *)0x10400500 = 0x000001c2;
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*(vu32 *)0x10400504 = 0x000000d1;
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*(vu32 *)0x10400508 = 0x000001c1;
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*(vu32 *)0x1040050c = 0x000001c1;
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*(vu32 *)0x10400510 = 0x000000cd;
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*(vu32 *)0x10400514 = 0x000000cf;
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*(vu32 *)0x10400518 = 0x000000d1;
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*(vu32 *)0x1040051c = 0x01c501c1;
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*(vu32 *)0x10400520 = 0x00010000;
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*(vu32 *)0x10400524 = 0x0000019d;
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*(vu32 *)0x10400528 = 0x00000052;
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*(vu32 *)0x1040052c = 0x00000192;
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*(vu32 *)0x10400530 = 0x00000192;
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*(vu32 *)0x10400534 = 0x0000004f;
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*(vu32 *)0x10400538 = 0x00000050;
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*(vu32 *)0x1040053c = 0x00000052;
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*(vu32 *)0x10400540 = 0x01980194;
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*(vu32 *)0x10400544 = 0x00000000;
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*(vu32 *)0x10400548 = 0x00000011;
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*(vu32 *)0x1040055C = 0x00f00140;
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*(vu32 *)0x10400560 = 0x01c100d1;
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*(vu32 *)0x10400564 = 0x01920052;
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*(vu32 *)0x10400568 = 0x18300000 + 0x46500;
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*(vu32 *)0x10400570 = 0x80301;
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*(vu32 *)0x10400574 = 0x00010501;
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*(vu32 *)0x10400578 = 0;
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*(vu32 *)0x10400590 = 0x000002D0;
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*(vu32 *)0x1040059C = 0x00000000;
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// Disco register
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for(u32 i = 0; i < 256; i++)
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*(vu32 *)0x10400584 = 0x10101 * i;
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*(vu32 *)0x10400468 = 0x18300000;
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*(vu32 *)0x1040046c = 0x18300000;
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*(vu32 *)0x10400494 = 0x18300000;
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*(vu32 *)0x10400498 = 0x18300000;
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*(vu32 *)0x10400568 = 0x18346500;
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*(vu32 *)0x1040056c = 0x18346500;
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//Set CakeBrah framebuffers
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*((vu32 *)0x23FFFE00) = 0x18300000;
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*((vu32 *)0x23FFFE04) = 0x18300000;
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*((vu32 *)0x23FFFE08) = 0x18346500;
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//Clear ARM11 entry offset
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*arm11 = 0;
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//Wait for the entry to be set
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while(!*arm11);
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//Jump to it
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((void (*)())*arm11)();
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}
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11
screeninit/source/start.s
Normal file
11
screeninit/source/start.s
Normal file
@ -0,0 +1,11 @@
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.section .text.start
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.align 4
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.global _start
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_start:
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@ Disable interrupts
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CPSID aif
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bl main
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.die:
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b .die
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19
screeninit/source/types.h
Executable file
19
screeninit/source/types.h
Executable file
@ -0,0 +1,19 @@
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/*
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* types.h
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* by Reisyukaku
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* Copyright (c) 2015 All Rights Reserved
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*/
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#pragma once
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#include <stdint.h>
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//Common data types
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typedef uint8_t u8;
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typedef uint16_t u16;
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typedef uint32_t u32;
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typedef uint64_t u64;
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typedef volatile u8 vu8;
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typedef volatile u16 vu16;
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typedef volatile u32 vu32;
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typedef volatile u64 vu64;
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12
screeninit/stub.ld
Executable file
12
screeninit/stub.ld
Executable file
@ -0,0 +1,12 @@
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ENTRY(_start)
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SECTIONS
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{
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. = 0x24F03000;
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.text.start : { *(.text.start) }
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.text : { *(.text) }
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.data : { *(.data) }
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.bss : { *(.bss COMMON) }
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.rodata : { *(.rodata) }
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. = ALIGN(4);
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}
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5
screeninit/stub.specs
Executable file
5
screeninit/stub.specs
Executable file
@ -0,0 +1,5 @@
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%rename link old_link
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*link:
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%(old_link) -T ../stub.ld%s
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@ -8,8 +8,12 @@
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*/
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#include "screeninit.h"
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#include "memory.h"
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#include "draw.h"
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#include "i2c.h"
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#include "../build/screeninit.h"
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#define SCREENINIT_ADDRESS 0x24F03000
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static vu32 *const arm11 = (u32 *)0x1FFFFFF8;
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@ -39,113 +43,12 @@ void deinitScreens(void){
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}
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void initScreens(void){
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void __attribute__((naked)) ARM11(void){
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//Disable interrupts
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__asm(".word 0xF10C01C0");
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*(vu32 *)0x10141200 = 0x1007F;
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*(vu32 *)0x10202014 = 0x00000001;
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*(vu32 *)0x1020200C &= 0xFFFEFFFE;
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*(vu32 *)0x10202240 = 0x45;
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*(vu32 *)0x10202A40 = 0x45;
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*(vu32 *)0x10202244 = 0x1023E;
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*(vu32 *)0x10202A44 = 0x1023E;
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// Top screen
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*(vu32 *)0x10400400 = 0x000001c2;
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*(vu32 *)0x10400404 = 0x000000d1;
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*(vu32 *)0x10400408 = 0x000001c1;
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*(vu32 *)0x1040040c = 0x000001c1;
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*(vu32 *)0x10400410 = 0x00000000;
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*(vu32 *)0x10400414 = 0x000000cf;
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*(vu32 *)0x10400418 = 0x000000d1;
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*(vu32 *)0x1040041c = 0x01c501c1;
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*(vu32 *)0x10400420 = 0x00010000;
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*(vu32 *)0x10400424 = 0x0000019d;
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*(vu32 *)0x10400428 = 0x00000002;
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*(vu32 *)0x1040042c = 0x00000192;
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*(vu32 *)0x10400430 = 0x00000192;
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*(vu32 *)0x10400434 = 0x00000192;
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*(vu32 *)0x10400438 = 0x00000001;
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*(vu32 *)0x1040043c = 0x00000002;
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*(vu32 *)0x10400440 = 0x01960192;
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*(vu32 *)0x10400444 = 0x00000000;
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*(vu32 *)0x10400448 = 0x00000000;
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*(vu32 *)0x1040045C = 0x00f00190;
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*(vu32 *)0x10400460 = 0x01c100d1;
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*(vu32 *)0x10400464 = 0x01920002;
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*(vu32 *)0x10400468 = 0x18300000;
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*(vu32 *)0x10400470 = 0x80341;
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*(vu32 *)0x10400474 = 0x00010501;
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*(vu32 *)0x10400478 = 0;
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*(vu32 *)0x10400490 = 0x000002D0;
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*(vu32 *)0x1040049C = 0x00000000;
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// Disco register
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for(u32 i = 0; i < 256; i++)
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*(vu32 *)0x10400484 = 0x10101 * i;
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// Bottom screen
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*(vu32 *)0x10400500 = 0x000001c2;
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*(vu32 *)0x10400504 = 0x000000d1;
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*(vu32 *)0x10400508 = 0x000001c1;
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*(vu32 *)0x1040050c = 0x000001c1;
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*(vu32 *)0x10400510 = 0x000000cd;
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*(vu32 *)0x10400514 = 0x000000cf;
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*(vu32 *)0x10400518 = 0x000000d1;
|
||||
*(vu32 *)0x1040051c = 0x01c501c1;
|
||||
*(vu32 *)0x10400520 = 0x00010000;
|
||||
*(vu32 *)0x10400524 = 0x0000019d;
|
||||
*(vu32 *)0x10400528 = 0x00000052;
|
||||
*(vu32 *)0x1040052c = 0x00000192;
|
||||
*(vu32 *)0x10400530 = 0x00000192;
|
||||
*(vu32 *)0x10400534 = 0x0000004f;
|
||||
*(vu32 *)0x10400538 = 0x00000050;
|
||||
*(vu32 *)0x1040053c = 0x00000052;
|
||||
*(vu32 *)0x10400540 = 0x01980194;
|
||||
*(vu32 *)0x10400544 = 0x00000000;
|
||||
*(vu32 *)0x10400548 = 0x00000011;
|
||||
*(vu32 *)0x1040055C = 0x00f00140;
|
||||
*(vu32 *)0x10400560 = 0x01c100d1;
|
||||
*(vu32 *)0x10400564 = 0x01920052;
|
||||
*(vu32 *)0x10400568 = 0x18300000 + 0x46500;
|
||||
*(vu32 *)0x10400570 = 0x80301;
|
||||
*(vu32 *)0x10400574 = 0x00010501;
|
||||
*(vu32 *)0x10400578 = 0;
|
||||
*(vu32 *)0x10400590 = 0x000002D0;
|
||||
*(vu32 *)0x1040059C = 0x00000000;
|
||||
|
||||
// Disco register
|
||||
for(u32 i = 0; i < 256; i++)
|
||||
*(vu32 *)0x10400584 = 0x10101 * i;
|
||||
|
||||
// Enable backlight
|
||||
i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A);
|
||||
|
||||
*(vu32 *)0x10400468 = 0x18300000;
|
||||
*(vu32 *)0x1040046c = 0x18300000;
|
||||
*(vu32 *)0x10400494 = 0x18300000;
|
||||
*(vu32 *)0x10400498 = 0x18300000;
|
||||
*(vu32 *)0x10400568 = 0x18346500;
|
||||
*(vu32 *)0x1040056c = 0x18346500;
|
||||
|
||||
//Set CakeBrah framebuffers
|
||||
*((vu32 *)0x23FFFE00) = 0x18300000;
|
||||
*((vu32 *)0x23FFFE04) = 0x18300000;
|
||||
*((vu32 *)0x23FFFE08) = 0x18346500;
|
||||
|
||||
//Clear ARM11 entry offset
|
||||
*arm11 = 0;
|
||||
|
||||
//Wait for the entry to be set
|
||||
while(!*arm11);
|
||||
//Jump to it
|
||||
((void (*)())*arm11)();
|
||||
}
|
||||
memcpy((void *)SCREENINIT_ADDRESS, screeninit, screeninit_size);
|
||||
|
||||
if(PDN_GPU_CNT == 1){
|
||||
*arm11 = (u32)ARM11;
|
||||
*arm11 = SCREENINIT_ADDRESS;
|
||||
while(*arm11);
|
||||
i2cWriteRegister(I2C_DEV_MCU, 0x22, 0x2A);
|
||||
}
|
||||
|
||||
clearScreens();
|
||||
|
Reference in New Issue
Block a user