Cleanup of the injector
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@@ -7,7 +7,6 @@ $(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>dev
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endif
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TOPDIR ?= $(CURDIR)
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MAKEROM ?= makerom
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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@@ -20,23 +19,16 @@ include $(DEVKITARM)/3ds_rules
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -flto -Wall -O2 -mword-relocations \
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-ffast-math -ffunction-sections -fdata-sections \
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$(ARCH)
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CFLAGS := -flto -Wall -O2 -mword-relocations \
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-ffast-math -fno-builtin -ffunction-sections -fdata-sections \
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$(ARCH) $(INCLUDE) -DARM11 -D_3DS
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu99
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ASFLAGS := $(ARCH)
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LDFLAGS = -flto -Xlinker --defsym="__start__=0x14000000" -specs=3dsx.specs $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru
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@@ -58,38 +50,17 @@ ifneq ($(BUILD),$(notdir $(CURDIR)))
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(CFILES:.c=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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export INCLUDE := $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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@@ -106,7 +77,7 @@ $(BUILD):
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(OUTPUT).cxi $(TARGET).elf
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@rm -fr $(BUILD) $(TARGET).elf
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#---------------------------------------------------------------------------------
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@@ -118,42 +89,12 @@ DEPENDS := $(OFILES:.o=.d)
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).cxi : $(OUTPUT).elf
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$(MAKEROM) -f ncch -rsf ../loader.rsf -nocodepadding -o $@ -elf $<
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@makerom -f ncch -rsf ../loader.rsf -nocodepadding -o $@ -elf $<
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memory.o : CFLAGS += -O3
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $@
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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endef
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%.shbin.o : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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