Merge the chainloader into the main ARM9 folder
This commit is contained in:
@@ -1,44 +0,0 @@
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rwildcard = $(foreach d, $(wildcard $1*), $(filter $(subst *, %, $2), $d) $(call rwildcard, $d/, $2))
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/base_tools
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name := $(shell basename $(CURDIR))
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dir_source := source
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dir_build := build
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dir_out := ../$(dir_build)
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ASFLAGS := -mcpu=arm946e-s
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CFLAGS := -Wall -Wextra -marm $(ASFLAGS) -fno-builtin -std=c11 -Wno-main -O2 -flto -ffast-math
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LDFLAGS := -nostartfiles -Wl,--nmagic
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objects = $(patsubst $(dir_source)/%.s, $(dir_build)/%.o, \
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$(patsubst $(dir_source)/%.c, $(dir_build)/%.o, \
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$(call rwildcard, $(dir_source), *.s *.c)))
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.PHONY: all
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all: $(dir_out)/$(name).bin
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.PHONY: clean
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clean:
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@rm -rf $(dir_build)
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$(dir_out)/$(name).bin: $(dir_build)/$(name).elf
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$(OBJCOPY) -S -O binary $< $@
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$(dir_build)/$(name).elf: $(objects)
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$(LINK.o) -T linker.ld $(OUTPUT_OPTION) $^
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$(dir_build)/memory.o: CFLAGS += -O3
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$(dir_build)/%.o: $(dir_source)/%.c
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@mkdir -p "$(@D)"
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$(COMPILE.c) $(OUTPUT_OPTION) $<
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$(dir_build)/%.o: $(dir_source)/%.s
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@mkdir -p "$(@D)"
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$(COMPILE.s) $(OUTPUT_OPTION) $<
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@@ -1,21 +0,0 @@
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OUTPUT_FORMAT("elf32-littlearm", "elf32-bigarm", "elf32-littlearm")
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OUTPUT_ARCH(arm)
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ENTRY(_start)
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SECTIONS
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{
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. = 0x01FF9000;
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__start__ = ABSOLUTE(.);
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.text : ALIGN(4) { *(.text.start) *(.text*); . = ALIGN(4); }
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.rodata : ALIGN(4) { *(.rodata*); . = ALIGN(4); }
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.data : ALIGN(4) { *(.data*); . = ALIGN(8); *(.bss* COMMON); . = ALIGN(8); }
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. = ALIGN(4);
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__end__ = ABSOLUTE(.);
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__stack_top__ = 0x01FFB800;
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__stack_bottom__ = 0x01FFA800;
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}
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@@ -1,31 +0,0 @@
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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2019 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#pragma once
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#include "types.h"
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void flushCaches(void);
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@@ -1,58 +0,0 @@
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/*
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* This file is part of Luma3DS
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* Copyright (C) 2016-2019 Aurora Wright, TuxSH
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#include "memory.h"
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#include "cache.h"
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#include "firm.h"
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void main(int argc, char **argv, Firm *firm)
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{
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char *argvPassed[2],
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absPath[24 + 255];
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struct fb fbs[2];
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if(argc > 0)
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{
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u32 i;
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for(i = 0; i < sizeof(absPath) - 1 && argv[0][i] != 0; i++)
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absPath[i] = argv[0][i];
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absPath[i] = 0;
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argvPassed[0] = (char *)absPath;
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}
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if(argc == 2)
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{
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struct fb *fbsrc = (struct fb *)argv[1];
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fbs[0] = fbsrc[0];
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fbs[1] = fbsrc[1];
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argvPassed[1] = (char *)&fbs;
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}
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launchFirm(firm, argc, argvPassed);
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}
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