rosalina: put screenshot loop inside same TU
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1875556f81
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49c8888948
@ -97,4 +97,4 @@ void Draw_FlushFramebuffer(void);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left);
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@ -308,7 +308,7 @@ static inline void Draw_ConvertPixelToBGR8(u8 *dst, const u8 *src, GSPGPU_Frameb
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}
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}
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}
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}
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void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y)
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left)
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{
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{
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GSPGPU_FramebufferFormats fmt = top ? (GSPGPU_FramebufferFormats)(GPU_FB_TOP_FMT & 7) : (GSPGPU_FramebufferFormats)(GPU_FB_BOTTOM_FMT & 7);
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GSPGPU_FramebufferFormats fmt = top ? (GSPGPU_FramebufferFormats)(GPU_FB_TOP_FMT & 7) : (GSPGPU_FramebufferFormats)(GPU_FB_BOTTOM_FMT & 7);
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u32 width = top ? 400 : 320;
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u32 width = top ? 400 : 320;
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@ -318,6 +318,9 @@ void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y)
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u32 pa = Draw_GetCurrentFramebufferAddress(top, left);
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u32 pa = Draw_GetCurrentFramebufferAddress(top, left);
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u8 *addr = (u8 *)PA_PTR(pa);
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u8 *addr = (u8 *)PA_PTR(pa);
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for(u32 x = 0; x < width; x++)
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for (u32 y = startingLine; y < startingLine + numLines; y++)
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Draw_ConvertPixelToBGR8(line + x * 3 , addr + x * stride + y * formatSizes[(u8)fmt], fmt);
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{
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for(u32 x = 0; x < width; x++)
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Draw_ConvertPixelToBGR8(buf + (x + width * y) * 3 , addr + x * stride + y * formatSizes[(u8)fmt], fmt);
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}
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}
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}
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@ -171,7 +171,7 @@ static Result RosalinaMenu_WriteScreenshot(IFile *file, bool top, bool left)
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Draw_CreateBitmapHeader(framebufferCache, dimX, 240);
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Draw_CreateBitmapHeader(framebufferCache, dimX, 240);
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buf += 54;
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buf += 54;
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u32 n = 0;
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u32 y = 0;
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// Our buffer might be smaller than the size of the screenshot...
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// Our buffer might be smaller than the size of the screenshot...
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while (remaining != 0)
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while (remaining != 0)
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{
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{
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@ -179,14 +179,14 @@ static Result RosalinaMenu_WriteScreenshot(IFile *file, bool top, bool left)
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u32 available = (u32)(framebufferCacheEnd - buf);
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u32 available = (u32)(framebufferCacheEnd - buf);
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u32 size = available < remaining ? available : remaining;
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u32 size = available < remaining ? available : remaining;
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u32 nlines = size / lineSize;
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u32 nlines = size / lineSize;
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for (u32 y = 0; y < nlines; y++)
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Draw_ConvertFrameBufferLines(buf, y, nlines, top, left);
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Draw_ConvertFrameBufferLine(buf + lineSize * y, top, left, y);
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s64 t1 = svcGetSystemTick();
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s64 t1 = svcGetSystemTick();
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timeSpentConvertingScreenshot += t1 - t0;
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timeSpentConvertingScreenshot += t1 - t0;
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TRY(IFile_Write(file, &total, framebufferCache, (n == 0 ? 54 : 0) + lineSize * nlines, 0)); // don't forget to write the header
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TRY(IFile_Write(file, &total, framebufferCache, (y == 0 ? 54 : 0) + lineSize * nlines, 0)); // don't forget to write the header
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timeSpentWritingScreenshot += svcGetSystemTick() - t1;
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timeSpentWritingScreenshot += svcGetSystemTick() - t1;
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y += nlines;
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remaining -= lineSize * nlines;
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remaining -= lineSize * nlines;
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buf = framebufferCache;
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buf = framebufferCache;
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}
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}
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