rosalina: put screenshot loop inside same TU
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@@ -97,4 +97,4 @@ void Draw_FlushFramebuffer(void);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_ConvertFrameBufferLine(u8 *line, bool top, bool left, u32 y);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left);
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