Updated ReadME
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README.md
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README.md
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**Compiling:**
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You'll need armips and [bin2c](https://sourceforge.net/projects/bin2c/) added to your Path. [HERE](http://www91.zippyshare.com/v/ePGpjk9r/file.html) is a pre-compiled version of armips.
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You'll need armips, [bin2c](https://sourceforge.net/projects/bin2c/), and a recent build of [makerom](https://github.com/profi200/Project_CTR) added to your PATH. [HERE](http://www91.zippyshare.com/v/ePGpjk9r/file.html) is a pre-compiled version of armips for Windows.
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Then, just run "make" and everything should work!
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You can find the compiled files in the 'out' folder.
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You also need to have a recent build of makerom in your path for the injector to be built.
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**Setup / Usage / Features:**
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Lastly, just run Make and everything should work!
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Copy everything in 'out' folder to SD root and run!
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**Usage / Features:**
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See https://github.com/Reisyukaku/ReiNand and http://gbatemp.net/threads/reinand-mod-o3ds-n3ds-sysnand.411110
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The FIRMs you need (only for NTR) are [HERE](http://www70.zippyshare.com/v/Fbj6n1vB/file.html).
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See https://github.com/AuroraWright/AuReiNand/wiki
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**Credits:**
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Rei as this is mostly his code.
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The offset to detect the console, and to calculate the O3DS NAND CTR are from Decrypt9.
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tiniVi suggested me a way to detect a A9LH environment, and figured out screen deinit.
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Delebile provided me with the FIRM writes blocking patch.
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A skilled reverser gave me the new reboot patch.
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The screen init code is from dark_samus, bil1s, Normmatt, delebile and everyone who contributed.
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The code for printing to the screen, and the heavy revision to the reboot patch to allow for AGB/TWL loading are from CakesFW.
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ARM11 userland patching is only possible thanks to @yifanlu's 3ds_injector, which is bundled in the CFW.
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Gelex from #cakey who helped me debugging a very nasty bug in the early stages of the 5.0 development.
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TuxSH for all his work and Steveice10 for the UNITINFO patch.
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Everyone who supports the project and helps fixing bugs!
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See https://github.com/AuroraWright/AuReiNand/wiki/Credits
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