loader: revert to use the NS patch due to a Nintendo bug: https://www.3dbrew.org/wiki/NCCH/Extended_Header#Flag1
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1899bf377b
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3a0418e279
@ -184,16 +184,6 @@ static Result GetProgramInfo(ExHeader_Info *exheaderInfo, u64 programHandle)
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u64 originaltitleId = exheaderInfo->aci.local_caps.title_id;
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u64 originaltitleId = exheaderInfo->aci.local_caps.title_id;
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if(CONFIG(PATCHGAMES) && loadTitleExheaderInfo(exheaderInfo->aci.local_caps.title_id, exheaderInfo))
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if(CONFIG(PATCHGAMES) && loadTitleExheaderInfo(exheaderInfo->aci.local_caps.title_id, exheaderInfo))
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exheaderInfo->aci.local_caps.title_id = originaltitleId;
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exheaderInfo->aci.local_caps.title_id = originaltitleId;
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if(isN3DS)
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{
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u32 cpuSetting = MULTICONFIG(NEWCPU);
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if(cpuSetting & 0x1)
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exheaderInfo->aci.local_caps.core_info.use_cpu_clockrate_804MHz = true;
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if(cpuSetting & 0x2)
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exheaderInfo->aci.local_caps.core_info.enable_l2c = true;
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}
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}
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}
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return res;
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return res;
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@ -698,6 +698,28 @@ void patchCode(u64 progId, u16 progVer, u8 *code, u32 size, u32 textSize, u32 ro
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if(ret == 0 || (ret == 1 && progVer > 0xB)) goto error;
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if(ret == 0 || (ret == 1 && progVer > 0xB)) goto error;
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}
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}
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if(isN3DS)
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{
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u32 cpuSetting = MULTICONFIG(NEWCPU);
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if(cpuSetting != 0)
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{
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static const u8 pattern[] = {
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0x0C, 0x00, 0x94, 0x15
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};
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u32 *off = (u32 *)memsearch(code, pattern, textSize, sizeof(pattern));
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if(off == NULL) goto error;
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//Patch N3DS CPU Clock and L2 cache setting
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*(off - 4) = *(off - 3);
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*(off - 3) = *(off - 1);
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memmove(off - 1, off, 16);
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*(off + 3) = 0xE3800000 | cpuSetting;
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}
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}
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if(progVer > 0x12)
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if(progVer > 0x12)
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{
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{
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static const u8 pattern[] = {
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static const u8 pattern[] = {
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