Remove the 11.3 patch that caused bugs...
...since Nintendo fixed the underlying issue on 11.4 anyways
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9b128ebba5
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@ -177,7 +177,6 @@ u32 patchNativeFirm(u32 firmVersion, FirmwareSource nandType, u32 emuHeader, boo
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{
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//Stub svc 0x59
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ret += stubSvcRestrictGpuDma(arm11Section1, arm11SvcTable, baseK11VA);
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ret += stubTimerQueueSanityCheck(arm11Section1, firm->section[1].size);
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}
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ret += implementSvcGetCFWInfo(arm11Section1, arm11SvcTable, baseK11VA, &freeK11Space, isSafeMode);
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@ -294,16 +294,6 @@ u32 stubSvcRestrictGpuDma(u8 *pos, u32 *arm11SvcTable, u32 baseK11VA)
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return 0;
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}
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u32 stubTimerQueueSanityCheck(u8 *pos, u32 size)
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{
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const u8 pattern[] = {0xF0, 0x41, 0x2D, 0xE9, 0x00, 0x60, 0xA0, 0xE1, 0x00, 0x70,
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0xA0, 0xE3, 0x20, 0x00, 0x86, 0xE2};
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u32 *off = (u32 *)memsearch(pos, pattern, size, sizeof(pattern));
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if(off != NULL) *off = 0xE12FFF1E; // Do not error, since we could be using an external FIRM, ...
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return 0;
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}
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u32 implementSvcGetCFWInfo(u8 *pos, u32 *arm11SvcTable, u32 baseK11VA, u8 **freeK11Space, bool isSafeMode)
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{
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if(*(u32 *)(*freeK11Space + svcGetCFWInfo_bin_size - 4) != 0xFFFFFFFF) return 1;
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@ -47,7 +47,6 @@ u32 patchNandNcchEncryptionCheck(u8 *pos, u32 size);
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u32 patchCheckForDevCommonKey(u8 *pos, u32 size);
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u32 reimplementSvcBackdoor(u8 *pos, u32 *arm11SvcTable, u32 baseK11VA, u8 **freeK11Space);
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u32 stubSvcRestrictGpuDma(u8 *pos, u32 *arm11SvcTable, u32 baseK11VA);
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u32 stubTimerQueueSanityCheck(u8 *pos, u32 size);
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u32 implementSvcGetCFWInfo(u8 *pos, u32 *arm11SvcTable, u32 baseK11VA, u8 **freeK11Space, bool isSafeMode);
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u32 patchArm9ExceptionHandlersInstall(u8 *pos, u32 size);
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u32 getInfoForArm11ExceptionHandlers(u8 *pos, u32 size, u32 *codeSetOffset);
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