Updated ReadMe

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Aurora 2016-03-23 16:58:08 +01:00
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**Compiling:** **Compiling:**
You'll need armips added to your Path. [HERE](https://www.dropbox.com/s/ceuv2qeqp38lpah/armips.exe?dl=0) is a pre-compiled version. You'll need armips and [bin2c](https://sourceforge.net/projects/bin2c/) added to your Path. [HERE](http://www91.zippyshare.com/v/ePGpjk9r/file.html) is a pre-compiled version of armips.
Lastly, just run Make and everything should work! Lastly, just run Make and everything should work!
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See https://github.com/Reisyukaku/ReiNand and http://gbatemp.net/threads/reinand-mod-o3ds-n3ds-sysnand.411110 See https://github.com/Reisyukaku/ReiNand and http://gbatemp.net/threads/reinand-mod-o3ds-n3ds-sysnand.411110
The FIRMs you need are here: The FIRMs you need are [HERE](http://www99.zippyshare.com/v/kEIiQl0x/file.html).
http://www99.zippyshare.com/v/kEIiQl0x/file.html
**Credits:** **Credits:**
Rei as this is 99% his code (this is no more than a mod) Rei as this is mostly his code.
Everyone he credited on his GitHub :P The offset to detect the console, and to calculate the O3DS NAND CTR are from Decrypt9.
tiniVi suggested me a way to detect a A9LH environment, and figured out screen deinit.
Delebile provided me with the FIRM writes blocking patch.
A skilled reverser gave me the new reboot patch.
The screen init code is from dark_samus, bil1s, Normmatt, delebile and everyone who contributed.
The code for printing to the screen is from CakesFW.