Fix grey strides issue (maybe)
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b31018ab17
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2363817265
@ -35,7 +35,7 @@
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u8 framebuffer_cache[FB_BOTTOM_SIZE];
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u8 framebuffer_cache[FB_BOTTOM_SIZE];
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static u32 gpuSavedFramebufferAddr1, gpuSavedFramebufferSelect, gpuSavedFramebufferFormat, gpuSavedFramebufferStride;
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static u32 gpuSavedFramebufferAddr1, gpuSavedFramebufferAddr2, gpuSavedFramebufferFormat, gpuSavedFramebufferStride;
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static RecursiveLock lock;
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static RecursiveLock lock;
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@ -126,15 +126,15 @@ void Draw_SetupFramebuffer(void)
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{
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{
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while((GPU_PSC0_CNT | GPU_PSC1_CNT | GPU_TRANSFER_CNT | GPU_CMDLIST_CNT) & 1);
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while((GPU_PSC0_CNT | GPU_PSC1_CNT | GPU_TRANSFER_CNT | GPU_CMDLIST_CNT) & 1);
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svcFlushEntireDataCache();
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memcpy(framebuffer_cache, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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memcpy(framebuffer_cache, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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gpuSavedFramebufferAddr1 = GPU_FB_BOTTOM_ADDR_1;
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gpuSavedFramebufferAddr1 = GPU_FB_BOTTOM_ADDR_1;
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gpuSavedFramebufferSelect = GPU_FB_BOTTOM_SEL;
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gpuSavedFramebufferAddr2 = GPU_FB_BOTTOM_ADDR_2;
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gpuSavedFramebufferFormat = GPU_FB_BOTTOM_FMT;
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gpuSavedFramebufferFormat = GPU_FB_BOTTOM_FMT;
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gpuSavedFramebufferStride = GPU_FB_BOTTOM_STRIDE;
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gpuSavedFramebufferStride = GPU_FB_BOTTOM_STRIDE;
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GPU_FB_BOTTOM_SEL &= ~1;
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GPU_FB_BOTTOM_ADDR_1 = GPU_FB_BOTTOM_ADDR_2 = FB_BOTTOM_VRAM_PA;
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GPU_FB_BOTTOM_ADDR_1 = FB_BOTTOM_VRAM_PA;
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GPU_FB_BOTTOM_FMT = (GPU_FB_BOTTOM_FMT & ~7) | 2;
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GPU_FB_BOTTOM_FMT = 0x80302;
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GPU_FB_BOTTOM_STRIDE = 240 * 2;
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GPU_FB_BOTTOM_STRIDE = 240 * 2;
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Draw_FlushFramebuffer();
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Draw_FlushFramebuffer();
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@ -145,9 +145,9 @@ void Draw_RestoreFramebuffer(void)
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memcpy(FB_BOTTOM_VRAM_ADDR, framebuffer_cache, FB_BOTTOM_SIZE);
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memcpy(FB_BOTTOM_VRAM_ADDR, framebuffer_cache, FB_BOTTOM_SIZE);
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GPU_FB_BOTTOM_ADDR_1 = gpuSavedFramebufferAddr1;
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GPU_FB_BOTTOM_ADDR_1 = gpuSavedFramebufferAddr1;
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GPU_FB_BOTTOM_ADDR_2 = gpuSavedFramebufferAddr2;
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GPU_FB_BOTTOM_FMT = gpuSavedFramebufferFormat;
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GPU_FB_BOTTOM_FMT = gpuSavedFramebufferFormat;
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GPU_FB_BOTTOM_STRIDE = gpuSavedFramebufferStride;
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GPU_FB_BOTTOM_STRIDE = gpuSavedFramebufferStride;
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GPU_FB_BOTTOM_SEL = gpuSavedFramebufferSelect;
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Draw_FlushFramebuffer();
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Draw_FlushFramebuffer();
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}
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}
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