Made define for payload paths (removes repeated parts of file paths to payloads)
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@ -4,6 +4,9 @@
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#define PAYLOAD_ADDRESS 0x23F00000
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#define BASE_PATH "/aurei/payloads/"
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#define PAYLOAD_PATH(x) BASE_PATH x ".bin"
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static u32 loadPayload(const char *path)
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{
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FIL payload;
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@ -29,14 +32,14 @@ void main(void)
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//Get pressed buttons
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u32 pressed = HID_PAD;
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if(((pressed & BUTTON_RIGHT) && loadPayload("/aurei/payloads/right.bin")) ||
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((pressed & BUTTON_LEFT) && loadPayload("/aurei/payloads/left.bin")) ||
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((pressed & BUTTON_UP) && loadPayload("/aurei/payloads/up.bin")) ||
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((pressed & BUTTON_DOWN) && loadPayload("/aurei/payloads/down.bin")) ||
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((pressed & BUTTON_X) && loadPayload("/aurei/payloads/x.bin")) ||
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((pressed & BUTTON_Y) && loadPayload("/aurei/payloads/y.bin")) ||
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((pressed & BUTTON_SELECT) && loadPayload("/aurei/payloads/select.bin")) ||
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((pressed & BUTTON_R1) && loadPayload("/aurei/payloads/r.bin")) ||
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loadPayload("/aurei/payloads/default.bin"))
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if(((pressed & BUTTON_RIGHT) && loadPayload(PAYLOAD_PATH("right"))) ||
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((pressed & BUTTON_LEFT) && loadPayload(PAYLOAD_PATH("left"))) ||
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((pressed & BUTTON_UP) && loadPayload(PAYLOAD_PATH("up"))) ||
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((pressed & BUTTON_DOWN) && loadPayload(PAYLOAD_PATH("down"))) ||
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((pressed & BUTTON_X) && loadPayload(PAYLOAD_PATH("x"))) ||
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((pressed & BUTTON_Y) && loadPayload(PAYLOAD_PATH("y"))) ||
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((pressed & BUTTON_SELECT) && loadPayload(PAYLOAD_PATH("select"))) ||
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((pressed & BUTTON_R1) && loadPayload(PAYLOAD_PATH("r"))) ||
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loadPayload(PAYLOAD_PATH("default")))
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((void (*)())PAYLOAD_ADDRESS)();
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}
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