Fix issue reported in
https://github.com/AuroraWright/Luma3DS/commit/f27cdb4543fe63b6b05d8f1950967999c3bdaa44\#commitcomment-24611141, simplify https://github.com/AuroraWright/Luma3DS/commit/56e54cd110e8f1065522c6d6ff5e9411fa9ebd69
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@@ -250,9 +250,9 @@ static inline void Draw_ConvertPixelToBGR8(u8 *dst, const u8 *src, GSPGPU_Frameb
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green = (px >> 8) & 0xF;
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red = (px >> 12) & 0xF;
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dst[0] = (blue << 4) | (blue >> 4);
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dst[1] = (green << 4) | (green >> 4);
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dst[2] = (red << 4) | (red >> 4);
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dst[0] = (blue << 4) | (blue >> 0);
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dst[1] = (green << 4) | (green >> 0);
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dst[2] = (red << 4) | (red >> 0);
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break;
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}
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