Merge branch 'master' into 3gx-master
* master: Change screen filters presets (adding more) menu & print CCT. Fixes #1442. rosalina: implement 800px top-screen screenshot, etc. Fixes #1443 # Conflicts: # sysmodules/rosalina/source/draw.c
This commit is contained in:
commit
1176fa8f28
@ -91,7 +91,8 @@ u32 Draw_DrawFormattedString(u32 posX, u32 posY, u32 color, const char *fmt, ...
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void Draw_FillFramebuffer(u32 value);
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void Draw_FillFramebuffer(u32 value);
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void Draw_ClearFramebuffer(void);
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void Draw_ClearFramebuffer(void);
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u32 Draw_AllocateFramebufferCache(void);
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Result Draw_AllocateFramebufferCache(u32 size);
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Result Draw_AllocateFramebufferCacheForScreenshot(u32 size);
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void Draw_FreeFramebufferCache(void);
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void Draw_FreeFramebufferCache(void);
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void *Draw_GetFramebufferCache(void);
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void *Draw_GetFramebufferCache(void);
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u32 Draw_GetFramebufferCacheSize(void);
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u32 Draw_GetFramebufferCacheSize(void);
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@ -99,6 +100,8 @@ u32 Draw_SetupFramebuffer(void);
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void Draw_RestoreFramebuffer(void);
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void Draw_RestoreFramebuffer(void);
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void Draw_FlushFramebuffer(void);
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void Draw_FlushFramebuffer(void);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left);
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// Width is actually height as the 3ds screen is rotated 90 degrees
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void Draw_GetCurrentScreenInfo(u32 *width, bool *is3d, bool top);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_CreateBitmapHeader(u8 *dst, u32 width, u32 heigth);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left);
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 width, u32 startingLine, u32 numLines, bool top, bool left);
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@ -32,10 +32,14 @@ extern Menu screenFiltersMenu;
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extern int screenFiltersCurrentTemperature;
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extern int screenFiltersCurrentTemperature;
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void screenFiltersSetDisabled(void);
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void ScreenFiltersMenu_SetDefault(void); // 6500K (default)
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void screenFiltersReduceBlueLevel1(void);
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void screenFiltersReduceBlueLevel2(void);
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void ScreenFiltersMenu_SetAquarium(void); // 10000K
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void screenFiltersReduceBlueLevel3(void);
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void ScreenFiltersMenu_SetOvercastSky(void); // 7500K
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void screenFiltersReduceBlueLevel4(void);
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void ScreenFiltersMenu_SetDaylight(void); // 5500K
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void screenFiltersReduceBlueLevel5(void);
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void ScreenFiltersMenu_SetFluorescent(void); // 4200K
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void screenFiltersSetTemperature(int temperature);
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void ScreenFiltersMenu_SetHalogen(void); // 3400K
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void ScreenFiltersMenu_SetIncandescent(void); // 2700K
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void ScreenFiltersMenu_SetWarmIncandescent(void); // 2300K
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void ScreenFiltersMenu_SetCandle(void); // 1900K
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void ScreenFiltersMenu_SetEmber(void); // 1200K
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@ -129,18 +129,19 @@ void Draw_ClearFramebuffer(void)
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Draw_FillFramebuffer(0);
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Draw_FillFramebuffer(0);
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}
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}
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u32 Draw_AllocateFramebufferCache(void)
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Result Draw_AllocateFramebufferCache(u32 size)
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{
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{
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// Try to see how much we can allocate...
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// Can't use fbs in FCRAM when Home Menu is active (AXI config related maybe?)
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// Can't use fbs in FCRAM when Home Menu is active (AXI config related maybe?)
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u32 addr = 0x0D000000;
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u32 addr = 0x0D000000;
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u32 tmp;
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u32 tmp;
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u32 minSize = (FB_BOTTOM_SIZE + 0xFFF) & ~0xFFF;
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u32 maxSize = (FB_SCREENSHOT_SIZE + 0xFFF) & ~0xFFF;
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u32 remaining = (u32)osGetMemRegionFree(MEMREGION_SYSTEM);
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u32 size = remaining < maxSize ? remaining : maxSize;
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if (size < minSize || R_FAILED(svcControlMemoryEx(&tmp, addr, 0, size, MEMOP_ALLOC, MEMREGION_SYSTEM | MEMPERM_READ | MEMPERM_WRITE, true)))
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size = (size + 0xFFF) >> 12 << 12; // round-up
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if (framebufferCache != NULL)
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__builtin_trap();
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Result res = svcControlMemoryEx(&tmp, addr, 0, size, MEMOP_ALLOC, MEMREGION_SYSTEM | MEMPERM_READWRITE, true);
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if (R_FAILED(res))
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{
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{
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framebufferCache = NULL;
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framebufferCache = NULL;
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framebufferCacheSize = 0;
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framebufferCacheSize = 0;
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@ -151,12 +152,20 @@ u32 Draw_AllocateFramebufferCache(void)
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framebufferCacheSize = size;
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framebufferCacheSize = size;
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}
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}
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return framebufferCacheSize;
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return res;
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}
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Result Draw_AllocateFramebufferCacheForScreenshot(u32 size)
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{
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u32 remaining = (u32)osGetMemRegionFree(MEMREGION_SYSTEM);
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u32 sz = remaining < size ? remaining : size;
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return Draw_AllocateFramebufferCache(sz);
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}
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}
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void Draw_FreeFramebufferCache(void)
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void Draw_FreeFramebufferCache(void)
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{
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{
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u32 tmp;
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u32 tmp;
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if (framebufferCache != NULL)
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svcControlMemory(&tmp, (u32)framebufferCache, 0, framebufferCacheSize, MEMOP_FREE, 0);
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svcControlMemory(&tmp, (u32)framebufferCache, 0, framebufferCacheSize, MEMOP_FREE, 0);
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framebufferCacheSize = 0;
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framebufferCacheSize = 0;
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framebufferCache = NULL;
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framebufferCache = NULL;
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@ -180,13 +189,19 @@ u32 Draw_SetupFramebuffer(void)
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memcpy(framebufferCache, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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memcpy(framebufferCache, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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Draw_ClearFramebuffer();
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Draw_ClearFramebuffer();
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Draw_FlushFramebuffer();
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Draw_FlushFramebuffer();
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u32 format = GPU_FB_BOTTOM_FMT;
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gpuSavedFramebufferAddr1 = GPU_FB_BOTTOM_ADDR_1;
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gpuSavedFramebufferAddr1 = GPU_FB_BOTTOM_ADDR_1;
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gpuSavedFramebufferAddr2 = GPU_FB_BOTTOM_ADDR_2;
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gpuSavedFramebufferAddr2 = GPU_FB_BOTTOM_ADDR_2;
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gpuSavedFramebufferFormat = GPU_FB_BOTTOM_FMT;
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gpuSavedFramebufferFormat = format;
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gpuSavedFramebufferStride = GPU_FB_BOTTOM_STRIDE;
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gpuSavedFramebufferStride = GPU_FB_BOTTOM_STRIDE;
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format = (format & ~7) | GSP_RGB565_OES;
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format |= 3 << 8; // set VRAM bits
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GPU_FB_BOTTOM_ADDR_1 = GPU_FB_BOTTOM_ADDR_2 = FB_BOTTOM_VRAM_PA;
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GPU_FB_BOTTOM_ADDR_1 = GPU_FB_BOTTOM_ADDR_2 = FB_BOTTOM_VRAM_PA;
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GPU_FB_BOTTOM_FMT = (GPU_FB_BOTTOM_FMT & ~7) | GSP_RGB565_OES;
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GPU_FB_BOTTOM_FMT = format;
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GPU_FB_BOTTOM_STRIDE = 240 * 2;
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GPU_FB_BOTTOM_STRIDE = 240 * 2;
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return framebufferCacheSize;
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return framebufferCacheSize;
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@ -205,7 +220,7 @@ void Draw_RestoreFramebuffer(void)
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void Draw_FlushFramebuffer(void)
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void Draw_FlushFramebuffer(void)
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{
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{
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svcFlushProcessDataCache(CUR_PROCESS_HANDLE, FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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svcFlushProcessDataCache(CUR_PROCESS_HANDLE, (u32)FB_BOTTOM_VRAM_ADDR, FB_BOTTOM_SIZE);
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}
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}
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left)
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u32 Draw_GetCurrentFramebufferAddress(bool top, bool left)
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@ -226,6 +241,21 @@ u32 Draw_GetCurrentFramebufferAddress(bool top, bool left)
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}
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}
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}
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}
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void Draw_GetCurrentScreenInfo(u32 *width, bool *is3d, bool top)
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{
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if (top)
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{
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bool isNormal2d = (GPU_FB_TOP_FMT & BIT(6)) != 0;
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*is3d = (GPU_FB_TOP_FMT & BIT(5)) != 0;
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*width = !(*is3d) && !isNormal2d ? 800 : 400;
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}
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else
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{
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*is3d = false;
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*width = 320;
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}
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}
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static inline void Draw_WriteUnaligned(u8 *dst, u32 tmp, u32 size)
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static inline void Draw_WriteUnaligned(u8 *dst, u32 tmp, u32 size)
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{
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{
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memcpy(dst, &tmp, size);
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memcpy(dst, &tmp, size);
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@ -313,6 +343,7 @@ static inline void Draw_ConvertPixelToBGR8(u8 *dst, const u8 *src, GSPGPU_Frameb
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typedef struct FrameBufferConvertArgs {
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typedef struct FrameBufferConvertArgs {
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u8 *buf;
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u8 *buf;
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u32 width;
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u8 startingLine;
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u8 startingLine;
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u8 numLines;
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u8 numLines;
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bool top;
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bool top;
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@ -324,7 +355,7 @@ static void Draw_ConvertFrameBufferLinesKernel(const FrameBufferConvertArgs *arg
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static const u8 formatSizes[] = { 4, 3, 2, 2, 2 };
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static const u8 formatSizes[] = { 4, 3, 2, 2, 2 };
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GSPGPU_FramebufferFormats fmt = args->top ? (GSPGPU_FramebufferFormats)(GPU_FB_TOP_FMT & 7) : (GSPGPU_FramebufferFormats)(GPU_FB_BOTTOM_FMT & 7);
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GSPGPU_FramebufferFormats fmt = args->top ? (GSPGPU_FramebufferFormats)(GPU_FB_TOP_FMT & 7) : (GSPGPU_FramebufferFormats)(GPU_FB_BOTTOM_FMT & 7);
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u32 width = args->top ? 400 : 320;
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u32 width = args->width;
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u32 stride = args->top ? GPU_FB_TOP_STRIDE : GPU_FB_BOTTOM_STRIDE;
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u32 stride = args->top ? GPU_FB_TOP_STRIDE : GPU_FB_BOTTOM_STRIDE;
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u32 pa = Draw_GetCurrentFramebufferAddress(args->top, args->left);
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u32 pa = Draw_GetCurrentFramebufferAddress(args->top, args->left);
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@ -340,8 +371,8 @@ static void Draw_ConvertFrameBufferLinesKernel(const FrameBufferConvertArgs *arg
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}
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}
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}
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}
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 startingLine, u32 numLines, bool top, bool left)
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void Draw_ConvertFrameBufferLines(u8 *buf, u32 width, u32 startingLine, u32 numLines, bool top, bool left)
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{
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{
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FrameBufferConvertArgs args = { buf, (u8)startingLine, (u8)numLines, top, left };
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FrameBufferConvertArgs args = { buf, width, (u8)startingLine, (u8)numLines, top, left };
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svcCustomBackdoor(Draw_ConvertFrameBufferLinesKernel, &args);
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svcCustomBackdoor(Draw_ConvertFrameBufferLinesKernel, &args);
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}
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}
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@ -228,14 +228,14 @@ void menuEnter(void)
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menuRefCount++;
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menuRefCount++;
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svcKernelSetState(0x10000, 1);
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svcKernelSetState(0x10000, 1);
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svcSleepThread(5 * 1000 * 100LL);
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svcSleepThread(5 * 1000 * 100LL);
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if (Draw_AllocateFramebufferCache() == 0)
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if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
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{
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{
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// Oops
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// Oops
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menuRefCount = 0;
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menuRefCount = 0;
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svcKernelSetState(0x10000, 1);
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svcKernelSetState(0x10000, 1);
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svcSleepThread(5 * 1000 * 100LL);
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svcSleepThread(5 * 1000 * 100LL);
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}
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}
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else
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Draw_SetupFramebuffer();
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Draw_SetupFramebuffer();
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}
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}
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Draw_Unlock();
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Draw_Unlock();
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@ -296,18 +296,20 @@ void RosalinaMenu_PowerOff(void) // Soft shutdown.
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static s64 timeSpentConvertingScreenshot = 0;
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static s64 timeSpentConvertingScreenshot = 0;
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static s64 timeSpentWritingScreenshot = 0;
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static s64 timeSpentWritingScreenshot = 0;
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static Result RosalinaMenu_WriteScreenshot(IFile *file, bool top, bool left)
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static Result RosalinaMenu_WriteScreenshot(IFile *file, u32 width, bool top, bool left)
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{
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{
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u64 total;
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u64 total;
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Result res = 0;
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Result res = 0;
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u32 dimX = top ? 400 : 320;
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u32 lineSize = 3 * width;
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u32 lineSize = 3 * dimX;
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u32 remaining = lineSize * 240;
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u32 remaining = lineSize * 240;
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TRY(Draw_AllocateFramebufferCacheForScreenshot(remaining));
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u8 *framebufferCache = (u8 *)Draw_GetFramebufferCache();
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u8 *framebufferCache = (u8 *)Draw_GetFramebufferCache();
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u8 *framebufferCacheEnd = framebufferCache + Draw_GetFramebufferCacheSize();
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u8 *framebufferCacheEnd = framebufferCache + Draw_GetFramebufferCacheSize();
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u8 *buf = framebufferCache;
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u8 *buf = framebufferCache;
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Draw_CreateBitmapHeader(framebufferCache, dimX, 240);
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Draw_CreateBitmapHeader(framebufferCache, width, 240);
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buf += 54;
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buf += 54;
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u32 y = 0;
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u32 y = 0;
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@ -318,7 +320,7 @@ static Result RosalinaMenu_WriteScreenshot(IFile *file, bool top, bool left)
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u32 available = (u32)(framebufferCacheEnd - buf);
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u32 available = (u32)(framebufferCacheEnd - buf);
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u32 size = available < remaining ? available : remaining;
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u32 size = available < remaining ? available : remaining;
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u32 nlines = size / lineSize;
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u32 nlines = size / lineSize;
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Draw_ConvertFrameBufferLines(buf, y, nlines, top, left);
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Draw_ConvertFrameBufferLines(buf, width, y, nlines, top, left);
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s64 t1 = svcGetSystemTick();
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s64 t1 = svcGetSystemTick();
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timeSpentConvertingScreenshot += t1 - t0;
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timeSpentConvertingScreenshot += t1 - t0;
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@ -329,7 +331,10 @@ static Result RosalinaMenu_WriteScreenshot(IFile *file, bool top, bool left)
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remaining -= lineSize * nlines;
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remaining -= lineSize * nlines;
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buf = framebufferCache;
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buf = framebufferCache;
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}
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}
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end: return res;
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end:
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Draw_FreeFramebufferCache();
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return res;
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}
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}
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void RosalinaMenu_TakeScreenshot(void)
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void RosalinaMenu_TakeScreenshot(void)
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@ -353,9 +358,16 @@ void RosalinaMenu_TakeScreenshot(void)
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archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
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archiveId = isSdMode ? ARCHIVE_SDMC : ARCHIVE_NAND_RW;
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Draw_Lock();
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Draw_Lock();
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Draw_RestoreFramebuffer();
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Draw_RestoreFramebuffer();
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Draw_FreeFramebufferCache();
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svcFlushEntireDataCache();
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svcFlushEntireDataCache();
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bool is3d;
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u32 topWidth, bottomWidth; // actually Y-dim
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Draw_GetCurrentScreenInfo(&bottomWidth, &is3d, false);
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Draw_GetCurrentScreenInfo(&topWidth, &is3d, true);
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res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
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res = FSUSER_OpenArchive(&archive, archiveId, fsMakePath(PATH_EMPTY, ""));
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if(R_SUCCEEDED(res))
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if(R_SUCCEEDED(res))
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{
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{
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@ -410,24 +422,28 @@ void RosalinaMenu_TakeScreenshot(void)
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(RosalinaMenu_WriteScreenshot(&file, true, true));
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TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, true));
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TRY(IFile_Close(&file));
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TRY(IFile_Close(&file));
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_bot.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_bot.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(RosalinaMenu_WriteScreenshot(&file, false, true));
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TRY(RosalinaMenu_WriteScreenshot(&file, bottomWidth, false, true));
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TRY(IFile_Close(&file));
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TRY(IFile_Close(&file));
|
||||||
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|
||||||
if((GPU_FB_TOP_FMT & 0x20) && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
|
if(is3d && (Draw_GetCurrentFramebufferAddress(true, true) != Draw_GetCurrentFramebufferAddress(true, false)))
|
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{
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{
|
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top_right.bmp", year, month, days, hours, minutes, seconds, milliseconds);
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sprintf(filename, "/luma/screenshots/%04lu-%02lu-%02lu_%02lu-%02lu-%02lu.%03llu_top_right.bmp", year, month, days, hours, minutes, seconds, milliseconds);
|
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
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TRY(IFile_Open(&file, archiveId, fsMakePath(PATH_EMPTY, ""), fsMakePath(PATH_ASCII, filename), FS_OPEN_CREATE | FS_OPEN_WRITE));
|
||||||
TRY(RosalinaMenu_WriteScreenshot(&file, true, false));
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TRY(RosalinaMenu_WriteScreenshot(&file, topWidth, true, false));
|
||||||
TRY(IFile_Close(&file));
|
TRY(IFile_Close(&file));
|
||||||
}
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}
|
||||||
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|
||||||
end:
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end:
|
||||||
IFile_Close(&file);
|
IFile_Close(&file);
|
||||||
|
|
||||||
|
if (R_FAILED(Draw_AllocateFramebufferCache(FB_BOTTOM_SIZE)))
|
||||||
|
__builtin_trap(); // We're f***ed if this happens
|
||||||
|
|
||||||
svcFlushEntireDataCache();
|
svcFlushEntireDataCache();
|
||||||
Draw_SetupFramebuffer();
|
Draw_SetupFramebuffer();
|
||||||
Draw_Unlock();
|
Draw_Unlock();
|
||||||
|
@ -32,11 +32,19 @@
|
|||||||
#include "redshift/redshift.h"
|
#include "redshift/redshift.h"
|
||||||
#include "redshift/colorramp.h"
|
#include "redshift/colorramp.h"
|
||||||
|
|
||||||
#define TEMP_DEFAULT NEUTRAL_TEMP
|
typedef struct {
|
||||||
|
u8 r;
|
||||||
|
u8 g;
|
||||||
|
u8 b;
|
||||||
|
u8 z;
|
||||||
|
} Pixel;
|
||||||
|
|
||||||
int screenFiltersCurrentTemperature = TEMP_DEFAULT;
|
static u16 g_c[0x600];
|
||||||
|
static Pixel g_px[0x400];
|
||||||
|
|
||||||
void writeLut(u32* lut)
|
int screenFiltersCurrentTemperature = 6500;
|
||||||
|
|
||||||
|
static void ScreenFiltersMenu_WriteLut(const u32* lut)
|
||||||
{
|
{
|
||||||
GPU_FB_TOP_COL_LUT_INDEX = 0;
|
GPU_FB_TOP_COL_LUT_INDEX = 0;
|
||||||
GPU_FB_BOTTOM_COL_LUT_INDEX = 0;
|
GPU_FB_BOTTOM_COL_LUT_INDEX = 0;
|
||||||
@ -48,17 +56,7 @@ void writeLut(u32* lut)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef struct {
|
static void ScreenFiltersMenu_ApplyColorSettings(color_setting_t* cs)
|
||||||
u8 r;
|
|
||||||
u8 g;
|
|
||||||
u8 b;
|
|
||||||
u8 z;
|
|
||||||
} Pixel;
|
|
||||||
|
|
||||||
static u16 g_c[0x600];
|
|
||||||
static Pixel g_px[0x400];
|
|
||||||
|
|
||||||
void applyColorSettings(color_setting_t* cs)
|
|
||||||
{
|
{
|
||||||
u8 i = 0;
|
u8 i = 0;
|
||||||
|
|
||||||
@ -86,68 +84,56 @@ void applyColorSettings(color_setting_t* cs)
|
|||||||
g_px[i].b = *(g_c + i + 0x200) >> 8;
|
g_px[i].b = *(g_c + i + 0x200) >> 8;
|
||||||
} while(++i);
|
} while(++i);
|
||||||
|
|
||||||
writeLut((u32*)g_px);
|
ScreenFiltersMenu_WriteLut((u32*)g_px);
|
||||||
}
|
}
|
||||||
|
|
||||||
Menu screenFiltersMenu = {
|
static void ScreenFiltersMenu_SetCct(int cct)
|
||||||
"Screen filters menu",
|
|
||||||
{
|
|
||||||
{ "Disable", METHOD, .method = &screenFiltersSetDisabled },
|
|
||||||
{ "Reduce blue light (level 1)", METHOD, .method = &screenFiltersReduceBlueLevel1 },
|
|
||||||
{ "Reduce blue light (level 2)", METHOD, .method = &screenFiltersReduceBlueLevel2 },
|
|
||||||
{ "Reduce blue light (level 3)", METHOD, .method = &screenFiltersReduceBlueLevel3 },
|
|
||||||
{ "Reduce blue light (level 4)", METHOD, .method = &screenFiltersReduceBlueLevel4 },
|
|
||||||
{ "Reduce blue light (level 5)", METHOD, .method = &screenFiltersReduceBlueLevel5 },
|
|
||||||
{},
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void screenFiltersSetDisabled(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = TEMP_DEFAULT;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersReduceBlueLevel1(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = 4300;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersReduceBlueLevel2(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = 3200;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersReduceBlueLevel3(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = 2100;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersReduceBlueLevel4(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = 1550;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersReduceBlueLevel5(void)
|
|
||||||
{
|
|
||||||
screenFiltersCurrentTemperature = 1000;
|
|
||||||
screenFiltersSetTemperature(screenFiltersCurrentTemperature);
|
|
||||||
}
|
|
||||||
|
|
||||||
void screenFiltersSetTemperature(int temperature)
|
|
||||||
{
|
{
|
||||||
color_setting_t cs;
|
color_setting_t cs;
|
||||||
memset(&cs, 0, sizeof(cs));
|
memset(&cs, 0, sizeof(cs));
|
||||||
|
|
||||||
cs.temperature = temperature;
|
cs.temperature = cct;
|
||||||
/*cs.gamma[0] = 1.0F;
|
/*cs.gamma[0] = 1.0F;
|
||||||
cs.gamma[1] = 1.0F;
|
cs.gamma[1] = 1.0F;
|
||||||
cs.gamma[2] = 1.0F;
|
cs.gamma[2] = 1.0F;
|
||||||
cs.brightness = 1.0F;*/
|
cs.brightness = 1.0F;*/
|
||||||
|
|
||||||
applyColorSettings(&cs);
|
ScreenFiltersMenu_ApplyColorSettings(&cs);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Menu screenFiltersMenu = {
|
||||||
|
"Screen filters menu",
|
||||||
|
{
|
||||||
|
{ "[6500K] Default", METHOD, .method = &ScreenFiltersMenu_SetDefault },
|
||||||
|
{ "[10000K] Aquarium", METHOD, .method = &ScreenFiltersMenu_SetAquarium },
|
||||||
|
{ "[7500K] Overcast Sky", METHOD, .method = &ScreenFiltersMenu_SetOvercastSky },
|
||||||
|
{ "[5500K] Daylight", METHOD, .method = &ScreenFiltersMenu_SetDaylight },
|
||||||
|
{ "[4200K] Fluorescent", METHOD, .method = &ScreenFiltersMenu_SetFluorescent },
|
||||||
|
{ "[3400K] Halogen", METHOD, .method = &ScreenFiltersMenu_SetHalogen },
|
||||||
|
{ "[2700K] Incandescent", METHOD, .method = &ScreenFiltersMenu_SetIncandescent },
|
||||||
|
{ "[2300K] Warm Incandescent", METHOD, .method = &ScreenFiltersMenu_SetWarmIncandescent },
|
||||||
|
{ "[1900K] Candle", METHOD, .method = &ScreenFiltersMenu_SetCandle },
|
||||||
|
{ "[2700K] Ember", METHOD, .method = &ScreenFiltersMenu_SetEmber },
|
||||||
|
{},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
#define DEF_CCT_SETTER(temp, name)\
|
||||||
|
void ScreenFiltersMenu_Set##name(void)\
|
||||||
|
{\
|
||||||
|
screenFiltersCurrentTemperature = temp;\
|
||||||
|
ScreenFiltersMenu_SetCct(temp);\
|
||||||
|
}
|
||||||
|
|
||||||
|
DEF_CCT_SETTER(6500, Default)
|
||||||
|
|
||||||
|
DEF_CCT_SETTER(10000, Aquarium)
|
||||||
|
DEF_CCT_SETTER(7500, OvercastSky)
|
||||||
|
DEF_CCT_SETTER(5500, Daylight)
|
||||||
|
DEF_CCT_SETTER(4200, Fluorescent)
|
||||||
|
DEF_CCT_SETTER(3400, Halogen)
|
||||||
|
DEF_CCT_SETTER(2700, Incandescent)
|
||||||
|
DEF_CCT_SETTER(2300, WarmIncandescent)
|
||||||
|
DEF_CCT_SETTER(1900, Candle)
|
||||||
|
DEF_CCT_SETTER(1200, Ember)
|
||||||
|
Reference in New Issue
Block a user