Refactor payload loading, fix messy externs, add safety checks to Nintendo FIRMs, fix some Nintendo FIRMs not being loaded as payloads
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@@ -28,9 +28,8 @@
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#include "cache.h"
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#include "firm.h"
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void main(int argc, char **argv)
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void main(int argc, char **argv, Firm *firm)
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{
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Firm *firm = (Firm *)0x20001000;
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char *argvPassed[2],
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absPath[24 + 255];
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struct fb fbs[2];
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