Changed the chainloader to load payloads named "BUTTON_NAME.bin", to remember which payload is which. Original idea and code by @habbbe (many thanks!)

This commit is contained in:
Aurora
2016-04-17 18:57:25 +02:00
parent 0f64fd73ec
commit 06060c67b5
8 changed files with 53 additions and 42 deletions

View File

@@ -3,23 +3,36 @@
#include "fatfs/ff.h"
#define PAYLOAD_ADDRESS 0x23F00000
#define PAYLOADS_FOLDER "/aurei/payloads/"
#define PAYLOAD_PATH(a) PAYLOADS_FOLDER a ".bin"
#define LOAD_PAYLOAD(a) loadPayload(a "_*.bin")
static u32 loadPayload(const char *path)
static u32 loadPayload(const char *pattern)
{
char path[30] = "/aurei/payloads";
DIR dir;
FILINFO info = { .lfname = NULL };
FRESULT result = f_findfirst(&dir, &info, path, pattern);
f_closedir(&dir);
if(result != FR_OK || !info.fname[0])
return 0;
path[15] = '/';
u32 i;
for(i = 0; info.fname[i]; i++)
path[16 + i] = info.fname[i];
path[16 + i] = '\0';
FIL payload;
unsigned int br;
if(f_open(&payload, path, FA_READ) == FR_OK)
{
f_read(&payload, (void *)PAYLOAD_ADDRESS, f_size(&payload), &br);
f_close(&payload);
f_open(&payload, path, FA_READ);
f_read(&payload, (void *)PAYLOAD_ADDRESS, f_size(&payload), &br);
f_close(&payload);
return 1;
}
return 0;
return 1;
}
void main(void)
@@ -31,14 +44,13 @@ void main(void)
//Get pressed buttons
u32 pressed = HID_PAD;
if(((pressed & BUTTON_RIGHT) && loadPayload(PAYLOAD_PATH("right"))) ||
((pressed & BUTTON_LEFT) && loadPayload(PAYLOAD_PATH("left"))) ||
((pressed & BUTTON_UP) && loadPayload(PAYLOAD_PATH("up"))) ||
((pressed & BUTTON_DOWN) && loadPayload(PAYLOAD_PATH("down"))) ||
((pressed & BUTTON_X) && loadPayload(PAYLOAD_PATH("x"))) ||
((pressed & BUTTON_Y) && loadPayload(PAYLOAD_PATH("y"))) ||
((pressed & BUTTON_SELECT) && loadPayload(PAYLOAD_PATH("select"))) ||
((pressed & BUTTON_R1) && loadPayload(PAYLOAD_PATH("r"))) ||
loadPayload(PAYLOAD_PATH("default")))
if(((pressed & BUTTON_RIGHT) && LOAD_PAYLOAD("right")) ||
((pressed & BUTTON_LEFT) && LOAD_PAYLOAD("left")) ||
((pressed & BUTTON_UP) && LOAD_PAYLOAD("up")) ||
((pressed & BUTTON_DOWN) && LOAD_PAYLOAD("down")) ||
((pressed & BUTTON_X) && LOAD_PAYLOAD("x")) ||
((pressed & BUTTON_Y) && LOAD_PAYLOAD("y")) ||
((pressed & BUTTON_R1) && LOAD_PAYLOAD("r")) ||
LOAD_PAYLOAD("def"))
((void (*)())PAYLOAD_ADDRESS)();
}