Changed the chainloader to load payloads named "BUTTON_NAME.bin", to remember which payload is which. Original idea and code by @habbbe (many thanks!)
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@@ -382,8 +382,8 @@ void patchCode(u64 progId, u8 *code, u32 size)
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patchMemory(code, size,
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verPattern,
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sizeof(verPattern) - sizeof(u16), 0,
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!currentNand ? ((matchingFirm) ? u" Sys" : u"SysA") :
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((currentNand == 1) ? (matchingFirm ? u" Emu" : u"EmuA") : ((matchingFirm) ? u"Emu2" : u"Em2A")),
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!currentNand ? ((matchingFirm) ? u" Sys" : u"SysE") :
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((currentNand == 1) ? (matchingFirm ? u" Emu" : u"EmuS") : ((matchingFirm) ? u"Emu2" : u"Em2S")),
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sizeof(verPattern) - sizeof(u16), 1
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);
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}
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